Inf11nity

Russia
On FACEIT since 2023 227 matches tracked 51 matches in 30 days
ELO ▲ 129
2,499
30-day peak: 2,499
Rank EU
#53,176
Russia #15,156 in Russia
Last updated:

How does Inf11nity play?

Rating 1.09 K/R 0.78 ADR 82.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Zeus kills2 in 227 matches
Knife kills 3 in 227 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 51x 4K, 5 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +11.1, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
32 matches · 44% win rate
On Anubis −5 ELO
41 matches · 61% win rate
On Wednesdays +30 ELO, win rate 38%

Inf11nity loses the most ELO on Nuke: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Nuke
  2. Most kills in a match: 43 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
56% better than 66%
0.79 better than 72%
83.7 better than 63%
1.12 better than 75%
58% of 266 duels better than 82%
45% of 42 situations better than 72%
Mirage43
35% better than 5%
0.76 better than 57%
80.9 better than 49%
1.03 better than 48%
53% of 184 duels better than 60%
48% of 27 situations better than 78%
Anubis41
61% better than 80%
0.82 better than 83%
86.5 better than 76%
1.16 better than 86%
55% of 194 duels better than 67%
40% of 15 situations better than 58%
Ancient32
69% better than 93%
0.80 better than 74%
84.1 better than 63%
1.11 better than 73%
60% of 137 duels better than 90%
44% of 18 situations better than 68%
Nuke32
44% better than 17%
0.70 better than 26%
73.2 better than 14%
1.02 better than 39%
51% of 134 duels better than 39%
26% of 19 situations better than 16%
Inferno12
50% -
0.80 -
83.9 -
1.12-
57% of 72 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Inf11nity plays

Across 227 matches Inf11nity averages K/R 0.78, ADR 82.3 and a rating of 1.09. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Ancient with a 69% win rate in 32 matches. In 102 of 227 matches the rating was 1.10 or higher (45%), in 76 it was below 0.90. In 206 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: October 2026 at 1.15. Inf11nity loses the most ELO on Nuke (−30 ELO, win rate 44%). Things go best on Dust 2 (+131 ELO, win rate 56%). Match no. 2 of the day goes best: 64% win rate, +19 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +11.1, Win rate +10 pp. Got weaker: Headshots −9 pp. Last 30 days: 51 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.