Indrasusanoo

Russia
On FACEIT since 2016 177 matches tracked 53 matches in 30 days
Last updated:

How does Indrasusanoo play?

Rating 1.02 K/R 0.70 ADR 76.0 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.7
Knife kills 1 in 177 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 21x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Win rate +10 pp, ELO +272
= Stayed the same
ADR at 76.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
46 matches · 48% win rate
In match 2 of the day +4 ELO
43 matches · 28% win rate
Between 0:00 and 6:00 −28 ELO, win rate 44%
On Wednesdays ±0 ELO, win rate 43%

Indrasusanoo loses the most ELO on Dust 2: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.85 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 42%
0.69 better than 25%
76.3 better than 24%
1.01 better than 41%
46% of 159 duels better than 21%
38% of 39 situations right on the average
Dust 246
48% better than 37%
0.71 better than 34%
75.1 better than 20%
1.05 better than 53%
46% of 125 duels better than 23%
41% of 41 situations better than 60%
Anubis30
57% better than 65%
0.65 better than 11%
72.7 better than 10%
0.96 better than 23%
45% of 55 duels better than 17%
38% of 26 situations right on the average
Ancient24
46% better than 28%
0.77 better than 62%
81.4 better than 47%
1.11 better than 73%
48% of 88 duels better than 29%
50% of 16 situations better than 79%
Inferno11
55% -
0.70 -
78.2 -
1.06-
48% of 29 duels -
29% of 7 situations -
Nuke7
71% -
0.62 -
72.4 -
0.84-
46% of 28 duels -
43% of 7 situations -
Cache3
33% -
0.74 -
76.6 -
1.06-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Indrasusanoo plays

Across 177 matches Indrasusanoo averages K/R 0.70, ADR 76.0 and a rating of 1.02. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 67 of 177 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 137 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Indrasusanoo loses the most ELO on Dust 2 (−26 ELO, win rate 48%). Things go best on Mirage (+100 ELO, win rate 50%). Match no. 3 of the day goes best: 61% win rate, +50 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Win rate +10 pp, ELO +272. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 76.3. Last 30 days: 53 matches, win rate 53%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.