Inady

South Korea
153 matches tracked 30 matches in 30 days
Last updated:

How does Inady play?

Rating 0.86 (from 132 matches) K/R 0.64 ADR 72.1 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 132 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 45%−4 pp · Ø 49% better than 21%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (44%).

Headshot rate 57%+13 pp · Ø 44% better than 97%
AWP share of kills 0%−11 pp · Ø 11% better than 3%
K/D 0.84−0.13 · Ø 0.97 better than 10%
Pistol kills per match 2.5
Knife kills 2 in 153 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 11.2%−1.5 pp · Ø 12.7% better than 17%
3K rounds 2.8%−0.9 pp · Ø 3.7% better than 14%
MVPs per match 1.7−0.4 · Ø 2.1 better than 9%
4Ks and aces 8x 4K, 4 aces in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.25).

Utility hit rate 26%−9 pp · Ø 35% better than 9%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 47%
Enemies flashed per round 0.07−0.18 · Ø 0.25 better than 7%
Deaths per round 76%+3 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.06, Headshots +3 pp
= Stayed the same
K/R at 0.64, ADR at 71.7
▼ Got worse
Win rate −7 pp, ELO −677

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months unchanged at 0.64. Clearly below the average (0.70).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −148 ELO
38 matches · 50% win rate
In match 1 of the day −111 ELO
29 matches · 41% win rate
On Ancient −33 ELO
31 matches · 48% win rate

Inady loses the most ELO on Dust 2: −148 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% right on the average
0.58 better than 5%
68.4 better than 9%
0.76 better than 3%
44% of 149 duels better than 22%
19% of 16 situations better than 9%
Ancient31
48% better than 47%
0.67 better than 33%
75.5 better than 33%
0.88 better than 21%
53% of 106 duels better than 73%
38% of 16 situations right on the average
Nuke29
52% better than 44%
0.68 better than 35%
72.5 better than 28%
1.00 better than 54%
46% of 82 duels better than 31%
38% of 13 situations better than 44%
Mirage25
60% better than 84%
0.60 better than 9%
68.7 better than 10%
0.79 better than 4%
37% of 83 duels better than 4%
38% of 16 situations right on the average
Anubis18
39% better than 18%
0.70 better than 46%
79.5 better than 56%
0.93 better than 34%
55% of 53 duels better than 80%
62% of 13 situations better than 96%
Inferno7
71% -
0.71 -
72.7 -
0.99-
33% of 18 duels -
75% of 4 situations -
Overpass3
100% -
0.71 -
70.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Inady plays

Across 153 matches Inady averages K/R 0.64 and ADR 72.1; the rating across the 132 rated matches is 0.86. Biggest strength: Headshot rate at 57%, better than 97% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 9% of level 5 players. Averages 13.5 kills per match with 57% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 32 of 132 matches the rating was 1.10 or higher (24%), in 75 it was below 0.90. In 111 matches with detailed stats: 8 4Ks and 4 aces. Best month by rating: September 2026 at 0.87. Inady loses the most ELO on Dust 2 (−148 ELO, win rate 50%). Things go best in match 3 of the day (+49 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +49 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −677. Unchanged in recent months: K/R at 0.64, ADR at 71.7. Last 30 days: 30 matches, win rate 43%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.