InU7UPWIRM

Denmark
On FACEIT since 2023 349 matches tracked 164 matches in 30 days
ELO ▲ 110
3,014
30-day peak: 3,014
Rank EU ▼ 46 places
#7,500
Denmark #259 in Denmark
30 days · prev. #7,454 · best #7,454
Last updated:

How does InU7UPWIRM play?

Rating 1.26 K/R 0.90 ADR 90.1 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 349 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (11%).

Rounds with first kill 21%+10 pp · Ø 11% better than 99%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.07).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 48%+36 pp · Ø 12% better than 99%
K/D 1.28+0.21 · Ø 1.07 better than 92%
Pistol kills per match 3.3
Knife kills 13 in 349 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.2%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 95%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 96x 4K, 11 aces in 287 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 1.8−2.0 · Ø 3.8 better than 2%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 4%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −306

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.91 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −183 ELO
116 matches · 57% win rate
In match 2 of the day −130 ELO
50 matches · 48% win rate
Between 0:00 and 6:00 +5 ELO, win rate 47%
On Tuesdays −38 ELO, win rate 43%

InU7UPWIRM loses the most ELO on Dust 2: −183 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
57% better than 60%
0.93 better than 97%
91.6 better than 87%
1.30 better than 96%
64% of 935 duels better than 96%
44% of 70 situations better than 67%
Dust 2116
57% better than 58%
0.92 better than 95%
92.8 better than 89%
1.31 better than 95%
67% of 952 duels better than 97%
48% of 48 situations better than 73%
Ancient24
38% better than 6%
0.69 better than 18%
72.0 better than 7%
0.92 better than 9%
49% of 103 duels better than 29%
50% of 8 situations better than 79%
Inferno17
35% better than 1%
0.90 better than 84%
93.2 better than 76%
1.24 better than 74%
58% of 127 duels better than 56%
11% of 9 situations better than 2%
Cache16
56% better than 42%
0.91 better than 92%
91.5 better than 77%
1.27 better than 90%
69% of 93 duels better than 98%
56% of 9 situations better than 85%
Anubis12
42% -
0.87 -
90.4 -
1.19-
61% of 83 duels -
60% of 5 situations -
Nuke9
56% -
0.65 -
69.2 -
0.95-
45% of 33 duels -
17% of 6 situations -
Vertigo5
20% -
0.78 -
79.5 -
0.96-
44% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How InU7UPWIRM plays

Across 349 matches InU7UPWIRM averages K/R 0.90, ADR 90.1 and a rating of 1.26. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 19.3 kills per match with 44% headshots. The strongest map is Mirage with a 57% win rate in 150 matches. In 221 of 349 matches the rating was 1.10 or higher (63%), in 62 it was below 0.90. In 287 matches with detailed stats: 96 4Ks and 11 aces. Best month by rating: September 2026 at 1.33. InU7UPWIRM loses the most ELO on Dust 2 (−183 ELO, win rate 57%). Things go best on Mirage (+42 ELO, win rate 57%). Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.9. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −306. Last 30 days: 164 matches, win rate 52%, net ELO −213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.