InKey-_
How does InKey-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.3%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: September 2026 with 0.93. Last 3 months: 0.86 (at the start 0.82). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.31.
Damage per round (ADR)
Best month: September 2026 with 94.2. Last 3 months: 91.1 (at the start 85.6). Well above the average (80.4).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 48%). Slightly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 56% (at the start 36%). Well above the average (49%).
Best month: December 2025 with 2,150. Last 3 months: 2,062 (at the start 2,000).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 83%.
Patterns
From the last 89 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
InKey-_ loses the most ELO on Dust 2: −31 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 37 · Mirage
- Highest rating in a match: 2.02 · Mirage
Maps in detail
from the last 89 matchesCompared with players on the same level who have at least 15 matches on the map.
How InKey-_ plays
Across 89 matches InKey-_ averages K/R 0.84 and ADR 88.2; the rating across the 61 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 34 of 61 matches the rating was 1.10 or higher (56%), in 16 it was below 0.90. In 52 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.31. InKey-_ loses the most ELO on Dust 2 (−31 ELO, win rate 50%). Improved over the last three months: K/R +0.04, ADR +5.5, Headshots +3 pp, Win rate +20 pp, ELO +62. Last 30 days: 50 matches, win rate 56%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.