In5urgent

Russia
On FACEIT since 2018 225 matches tracked 33 matches in 30 days
ELO ▼ 197
2,505
30-day peak: 2,723
Rank EU
#52,031
Russia #14,527 in Russia
Last updated:

How does In5urgent play?

Rating 0.84 K/R 0.59 ADR 67.7 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 225 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 41%−11 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.82 K/D and so well below the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.82−0.22 · Ø 1.04 better than 1%
Pistol kills per match 2.0
Knife kills 1 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.2%).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 2%
3K rounds 2.2%−2.0 pp · Ø 4.2% better than 1%
MVPs per match 1.7−0.7 · Ø 2.4 better than 2%
4Ks and aces 13x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.59, Rating at 0.84, ADR at 68.6
▼ Got worse
Win rate −3 pp, ELO −335

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: September 2026 with 0.61. Last 3 months: 0.59 (at the start 0.58). Well below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −74 ELO
41 matches · 34% win rate
On Dust 2 −25 ELO
30 matches · 50% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Wednesdays −25 ELO, win rate 41%

In5urgent loses the most ELO in match 2 of the day: −74 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.58 · Ancient

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
55% better than 55%
0.61 better than 3%
70.2 better than 5%
0.85 better than 3%
48% of 316 duels better than 26%
42% of 33 situations better than 61%
Anubis48
48% better than 34%
0.62 better than 4%
72.1 better than 8%
0.86 better than 4%
37% of 180 duels better than 1%
28% of 29 situations better than 22%
Inferno32
53% better than 36%
0.59 better than 1%
65.2 better than 1%
0.85 better than 1%
53% of 120 duels better than 37%
54% of 13 situations better than 81%
Dust 230
50% better than 40%
0.58 better than 1%
63.5 better than 1%
0.85 better than 3%
42% of 93 duels better than 8%
50% of 18 situations better than 82%
Cache19
47% -
0.57 -
67.5 -
0.83-
34% of 61 duels -
17% of 6 situations -
Mirage17
24% better than 1%
0.45 better than 1%
53.3 better than 1%
0.68 better than 1%
15% of 39 duels better than 1%
40% of 10 situations better than 53%
Nuke12
42% -
0.60 -
71.9 -
0.82-
30% of 47 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How In5urgent plays

Across 225 matches In5urgent averages K/R 0.59, ADR 67.7 and a rating of 0.84. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.0 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 67 matches. In 44 of 225 matches the rating was 1.10 or higher (20%), in 139 it was below 0.90. In 139 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.86. In5urgent loses the most ELO in match 2 of the day (−74 ELO, win rate 34%). Things go best from match 5 of the day (+81 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +81 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −335. Unchanged in recent months: K/R at 0.59, Rating at 0.84, ADR at 68.6. Last 30 days: 33 matches, win rate 48%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.