Imprezac

Syria
On FACEIT since 2024 107 matches tracked 23 matches in 30 days
Last updated:

How does Imprezac play?

Rating 1.01 K/R 0.72 ADR 80.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 107 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −11.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
40 matches · 53% win rate
From match 5 of the day +24 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 +24 ELO, win rate 48%
On Saturdays ±0 ELO, win rate 50%

Imprezac loses the most ELO on Dust 2: −5 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.76 · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 56%
0.72 better than 41%
81.2 better than 51%
1.02 better than 46%
42% of 149 duels better than 9%
45% of 22 situations better than 72%
Ancient20
65% better than 89%
0.70 better than 28%
78.1 better than 32%
0.99 better than 35%
50% of 74 duels better than 43%
50% of 14 situations better than 79%
Anubis19
53% right on the average
0.66 better than 14%
75.9 better than 22%
0.93 better than 17%
37% of 59 duels better than 2%
22% of 9 situations better than 16%
Inferno16
69% better than 95%
0.86 better than 89%
94.3 better than 93%
1.23 better than 89%
70% of 50 duels better than 99%
33% of 12 situations better than 41%
Mirage8
25% -
0.61 -
67.4 -
0.85-
39% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Imprezac plays

Across 107 matches Imprezac averages K/R 0.72, ADR 80.5 and a rating of 1.01. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 42 of 107 matches the rating was 1.10 or higher (39%), in 36 it was below 0.90. In 80 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. Imprezac loses the most ELO on Dust 2 (−5 ELO, win rate 53%). Things go best on Ancient (+15 ELO, win rate 65%). Match no. 2 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Got weaker: K/R −0.08, Rating −0.08, ADR −11.1. Last 30 days: 23 matches, win rate 52%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.