ImpreS

Poland
On FACEIT since 2016 161 matches tracked 59 matches in 30 days
Last updated:

How does ImpreS play?

Rating 1.06 K/R 0.76 ADR 85.8 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.5
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 4 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 96%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +14 pp, ELO +201
= Stayed the same
ADR at 86.3
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
27 matches · 44% win rate
On Ancient −3 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −6 ELO, win rate 39%
On Fridays −13 ELO, win rate 45%

ImpreS loses the most ELO on Dust 2: −43 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.26 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 76%
0.77 better than 62%
85.3 better than 71%
1.09 better than 66%
53% of 150 duels better than 61%
52% of 29 situations better than 86%
Dust 227
44% better than 24%
0.77 better than 62%
84.5 better than 64%
1.05 better than 53%
47% of 126 duels better than 27%
57% of 14 situations better than 91%
Ancient23
43% better than 21%
0.75 right on the average
84.6 better than 64%
1.03 right on the average
44% of 113 duels better than 13%
21% of 14 situations better than 13%
Cache19
32% -
0.74 -
85.2 -
1.05-
44% of 111 duels -
57% of 7 situations -
Anubis18
33% better than 5%
0.73 better than 43%
87.5 better than 78%
0.94 better than 19%
49% of 89 duels better than 36%
67% of 9 situations better than 95%
Nuke17
65% better than 80%
0.87 better than 85%
92.0 better than 86%
1.22 better than 86%
51% of 91 duels better than 42%
40% of 5 situations right on the average
Inferno11
64% -
0.65 -
77.6 -
0.92-
42% of 72 duels -
50% of 4 situations -
Vertigo4
75% -
0.89 -
95.8 -
1.30-
60% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ImpreS plays

Across 161 matches ImpreS averages K/R 0.76, ADR 85.8 and a rating of 1.06. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 73 of 161 matches the rating was 1.10 or higher (45%), in 54 it was below 0.90. In 132 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. ImpreS loses the most ELO on Dust 2 (−43 ELO, win rate 44%). Things go best in match 2 of the day (+15 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +15 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +14 pp, ELO +201. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 86.3. Last 30 days: 59 matches, win rate 53%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.