ImpossibleZZ

Russia
351 matches tracked 44 matches in 30 days
Last updated:

How does ImpossibleZZ play?

Rating 0.91 K/R 0.66 ADR 73.3 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 351 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.3
Knife kills 1 in 351 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (12.8%).

2K rounds 10.4%−2.4 pp · Ø 12.8% better than 3%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 42x 4K, 1 ace in 277 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp, ELO +66
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −5.6, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.71).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
132 matches · 47% win rate
On Anubis −63 ELO
67 matches · 52% win rate
On Thursdays ±0 ELO, win rate 39%

ImpossibleZZ loses the most ELO on Mirage: −117 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
47% better than 37%
0.64 better than 13%
71.9 better than 14%
0.88 better than 11%
45% of 605 duels better than 22%
56% of 66 situations better than 90%
Anubis67
52% better than 53%
0.68 better than 28%
75.8 better than 30%
0.94 better than 27%
47% of 339 duels better than 31%
36% of 33 situations better than 41%
Dust 266
53% better than 59%
0.68 better than 28%
75.7 better than 29%
0.94 better than 25%
47% of 274 duels better than 30%
34% of 32 situations better than 42%
Ancient50
42% better than 25%
0.67 better than 21%
72.5 better than 13%
0.92 better than 22%
41% of 241 duels better than 9%
33% of 21 situations better than 41%
Nuke28
50% better than 34%
0.68 better than 18%
71.2 better than 10%
0.94 better than 19%
41% of 140 duels better than 7%
47% of 15 situations better than 66%
Cache8
50% -
0.61 -
68.9 -
0.81-
46% of 41 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ImpossibleZZ plays

Across 351 matches ImpossibleZZ averages K/R 0.66, ADR 73.3 and a rating of 0.91. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 14.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 53% win rate in 66 matches. In 89 of 351 matches the rating was 1.10 or higher (25%), in 181 it was below 0.90. In 277 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. ImpossibleZZ loses the most ELO on Mirage (−117 ELO, win rate 47%). Things go best on Nuke (+56 ELO, win rate 50%). Improved over the last three months: Win rate +3 pp, ELO +66. Got weaker: K/R −0.07, Rating −0.09, ADR −5.6, Headshots −5 pp. Last 30 days: 44 matches, win rate 50%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.