Impireeeeee

Yemen
On FACEIT since 2023 193 matches tracked 47 matches in 30 days
Last updated:

How does Impireeeeee play?

Rating 1.03 (from 143 matches) K/R 0.74 ADR 78.4 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 193 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 10x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp
= Stayed the same
ADR at 76.8
▼ Got worse
K/R −0.07

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −76 ELO
46 matches · 50% win rate
On Anubis −73 ELO
29 matches · 48% win rate
On Tuesdays −49 ELO, win rate 50%

Impireeeeee loses the most ELO from match 5 of the day: −76 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.18 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
61% better than 86%
0.75 better than 56%
79.2 better than 43%
1.07 better than 66%
61% of 185 duels better than 92%
41% of 44 situations better than 60%
Dust 247
62% better than 84%
0.77 better than 67%
80.0 better than 46%
1.05 better than 56%
57% of 104 duels better than 79%
44% of 16 situations better than 69%
Anubis29
48% better than 40%
0.69 better than 27%
76.2 better than 26%
0.96 better than 26%
57% of 81 duels better than 80%
43% of 14 situations better than 63%
Ancient20
60% better than 74%
0.71 better than 33%
75.3 better than 19%
0.99-
54% of 37 duels better than 66%
30% of 10 situations better than 31%
Cache10
40% -
0.81 -
85.5 -
1.11-
86% of 7 duels -
67% of 3 situations -
Nuke5
40% -
0.75 -
77.2 -
1.05-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Impireeeeee plays

Across 193 matches Impireeeeee averages K/R 0.74 and ADR 78.4; the rating across the 143 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 47 matches. In 60 of 143 matches the rating was 1.10 or higher (42%), in 51 it was below 0.90. In 100 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Impireeeeee loses the most ELO from match 5 of the day (−76 ELO, win rate 50%). Things go best on Dust 2 (+24 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp. Got weaker: K/R −0.07. Unchanged in recent months: ADR at 76.8. Last 30 days: 47 matches, win rate 60%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.