Imhn1

Brazil
On FACEIT since 2026 80 matches tracked 43 matches in 30 days
Last updated:

How does Imhn1 play?

Rating 1.24 K/R 0.87 ADR 92.5 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 80 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.27+0.25 · Ø 1.02 better than 96%
Pistol kills per match 3.1
Knife kills 1 in 80 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 32x 4K, 2 aces in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Imhn1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +24 ELO
27 matches · 56% win rate

Imhn1 loses the most ELO in match 1 of the day: +24 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Dust 2
  2. Most kills in a match: 41 · Cache
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
73% better than 98%
0.83 better than 86%
89.3 better than 86%
1.23 better than 94%
63% of 71 duels better than 97%
43% of 14 situations better than 63%
Dust 214
64% -
0.98 -
102.6 -
1.39-
60% of 68 duels -
17% of 6 situations -
Anubis12
58% -
0.80 -
90.0 -
1.13-
49% of 49 duels -
67% of 3 situations -
Inferno10
60% -
0.88 -
89.2 -
1.22-
58% of 53 duels -
40% of 10 situations -
Ancient8
63% -
0.89 -
90.3 -
1.25-
56% of 36 duels -
44% of 9 situations -
Cache6
17% -
0.91 -
94.4 -
1.25-
61% of 23 duels -
60% of 5 situations -
Nuke4
75% -
0.90 -
97.8 -
1.26-
38% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Imhn1 plays

Across 80 matches Imhn1 averages K/R 0.87, ADR 92.5 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 52% headshots. The strongest map is Mirage with a 73% win rate in 26 matches. In 50 of 80 matches the rating was 1.10 or higher (63%), in 13 it was below 0.90. In 80 matches with detailed stats: 32 4Ks and 2 aces. Imhn1 loses the most ELO in match 1 of the day (+24 ELO, win rate 56%). Things go best on Mirage (+57 ELO, win rate 73%). Last 30 days: 43 matches, win rate 51%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.