ImToto

Brazil
On FACEIT since 2020 76 matches tracked 20 matches in 30 days
ELO
2,260
Rank SA ▼ 81 places
#2,687
Brazil #1,667 in Brazil
30 days · prev. #2,606 · best #2,522
Last updated:

How does ImToto play?

Rating 1.10 (from 56 matches) K/R 0.75 ADR 79.4 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 36% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

58% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 58%+37 pp · Ø 21% better than 99%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.14+0.12 · Ø 1.02 better than 81%
Pistol kills per match 2.9
Zeus kills3 in 76 matches
Knife kills 1 in 76 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.3%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 7x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.4, Win rate +3 pp
= Stayed the same
Rating at 1.11
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
26 matches · 35% win rate

ImToto loses the most ELO in match 2 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
67% better than 93%
0.77 better than 62%
82.3 better than 57%
1.11 better than 74%
58% of 98 duels better than 84%
23% of 13 situations better than 12%
Nuke13
69% -
0.84 -
85.7 -
1.18-
61% of 36 duels -
20% of 5 situations -
Dust 212
67% -
0.75 -
82.2 -
1.14-
59% of 49 duels -
44% of 9 situations -
Ancient6
33% -
0.63 -
62.2 -
1.12-
62% of 13 duels -
25% of 4 situations -
Anubis4
0% -
0.67 -
69.9 -
0.83-
43% of 7 duels -
0% of 1 situations -
Cache4
50% -
0.85 -
93.3 -
1.20-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ImToto plays

Across 76 matches ImToto averages K/R 0.75 and ADR 79.4; the rating across the 56 rated matches is 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 30 of 56 matches the rating was 1.10 or higher (54%), in 18 it was below 0.90. In 38 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. ImToto loses the most ELO in match 2 of the day (±0 ELO, win rate 35%). Things go best in match 1 of the day (±0 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate. Improved over the last three months: K/R +0.04, ADR +4.4, Win rate +3 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: Rating at 1.11. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.