ImSprouts

USA
57 matches tracked
Last updated:

How does ImSprouts play?

Rating 0.92 K/R 0.64 ADR 71.0 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 3% no comparison
Opening duels won 29% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 3.0 no comparison

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (43%).

Headshot rate 37%−6 pp · Ø 43% better than 23%
AWP share of kills 0% no comparison
K/D 0.93−0.01 · Ø 0.94 better than 48%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 8.5% no comparison
3K rounds 0.0% no comparison
MVPs per match 2.3+0.2 · Ø 2.1 better than 84%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 15% no comparison
Utility damage per round 1.7 no comparison
Enemies flashed per round 0.02 no comparison
Deaths per round 70%−3 pp · Ø 73% better than 87%

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 1.75 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
50% -
0.61 -
68.8 -
0.90-
50% of 46 duels -
33% of 3 situations -
Mirage13
62% -
0.68 -
75.3 -
1.00-
58% of 38 duels -
38% of 8 situations -
Ancient9
33% -
0.64 -
70.6 -
0.88-
51% of 35 duels -
43% of 7 situations -
Inferno9
33% -
0.67 -
71.7 -
0.94-
52% of 42 duels -
50% of 34 situations -
Cache4
75% -
0.55 -
62.7 -
0.74-
53% of 15 duels -
33% of 3 situations -
Anubis3
67% -
0.72 -
78.2 -
1.00-
83% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ImSprouts plays

Across 57 matches ImSprouts averages K/R 0.64, ADR 71.0 and a rating of 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 4 players. Most room to improve: Damage per round (ADR) at 71.0, better than only 16% of level 4 players. Averages 13.5 kills per match with 37% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 14 of 57 matches the rating was 1.10 or higher (25%), in 27 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.