ImOverweight

Serbia
On FACEIT since 2023 150 matches tracked 103 matches in 30 days
Last updated:

How does ImOverweight play?

Rating 0.98 (from 130 matches) K/R 0.76 ADR 84.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (49%).

Headshot rate 65%+16 pp · Ø 49% better than 99%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.9
Zeus kills1 in 150 matches
Knife kills 7 in 150 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 24x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.12, ADR −9.3, Headshots −2 pp, Win rate −6 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.73 (at the start 0.84). Right on the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
35 matches · 34% win rate
On Dust 2 −46 ELO
36 matches · 44% win rate
In match 2 of the day −30 ELO
27 matches · 41% win rate

ImOverweight loses the most ELO on Mirage: −76 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
44% better than 29%
0.73 better than 55%
83.5 better than 70%
0.95 better than 29%
51% of 182 duels better than 53%
38% of 8 situations right on the average
Ancient35
57% better than 70%
0.81 better than 85%
90.2 better than 91%
1.02 right on the average
53% of 233 duels better than 62%
50% of 12 situations better than 77%
Mirage35
34% better than 7%
0.71 better than 41%
78.2 better than 42%
0.94 better than 27%
42% of 180 duels better than 11%
25% of 12 situations better than 18%
Inferno17
65% better than 85%
0.74 better than 53%
80.6 better than 49%
0.96 better than 25%
48% of 110 duels better than 29%
71% of 7 situations better than 97%
Anubis14
71% -
0.80 -
88.0 -
1.00-
48% of 102 duels -
0% of 4 situations -
Nuke11
55% -
0.79 -
88.1 -
1.04-
59% of 68 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ImOverweight plays

Across 150 matches ImOverweight averages K/R 0.76 and ADR 84.6; the rating across the 130 rated matches is 0.98. Biggest strength: Headshot rate at 65%, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.4 kills per match with 65% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 41 of 130 matches the rating was 1.10 or higher (32%), in 56 it was below 0.90. In 105 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. ImOverweight loses the most ELO on Mirage (−76 ELO, win rate 34%). Things go best on Ancient (+56 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +1 ELO. Got weaker: K/R −0.11, Rating −0.12, ADR −9.3, Headshots −2 pp, Win rate −6 pp. Last 30 days: 103 matches, win rate 50%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.