IlIpeep

Argentina
On FACEIT since 2021 221 matches tracked 23 matches in 30 days
ELO ▲ 93
2,541
30-day peak: 2,541
Rank EU
#45,051
Argentina #187 in Argentina
Last updated:

How does IlIpeep play?

Rating 1.17 K/R 0.83 ADR 84.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 221 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
AWPerEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 78%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 2.9
Knife kills 5 in 221 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 88%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 34x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 13%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Headshots +5 pp
= Stayed the same
Rating at 1.18, ADR at 85.0
▼ Got worse
Win rate −7 pp, ELO −307

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
56 matches · 52% win rate
On Ancient −15 ELO
60 matches · 58% win rate
On Wednesdays −5 ELO, win rate 43%

IlIpeep loses the most ELO on Mirage: −67 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
58% better than 66%
0.87 better than 91%
88.4 better than 79%
1.22 better than 93%
62% of 267 duels better than 95%
28% of 50 situations better than 23%
Mirage56
52% right on the average
0.81 better than 75%
81.1 better than 47%
1.15 better than 80%
55% of 249 duels better than 69%
49% of 43 situations better than 77%
Anubis45
51% better than 43%
0.82 better than 79%
85.1 better than 68%
1.16 better than 82%
57% of 219 duels better than 76%
29% of 38 situations better than 25%
Nuke27
56% right on the average
0.84 better than 79%
85.5 better than 64%
1.17 better than 77%
60% of 114 duels better than 84%
15% of 20 situations better than 4%
Inferno15
60% better than 72%
0.82 better than 67%
83.7 better than 49%
1.17 better than 70%
60% of 68 duels better than 79%
50% of 4 situations better than 72%
Dust 212
25% -
0.76 -
75.5 -
1.04-
49% of 53 duels -
0% of 3 situations -
Vertigo4
50% -
0.86 -
89.1 -
1.16-
64% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IlIpeep plays

Across 221 matches IlIpeep averages K/R 0.83, ADR 84.6 and a rating of 1.17. Biggest strength: K/D at 1.23, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 125 of 221 matches the rating was 1.10 or higher (57%), in 49 it was below 0.90. In 162 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. IlIpeep loses the most ELO on Mirage (−67 ELO, win rate 52%). Things go best on Anubis (+61 ELO, win rate 51%). Improved over the last three months: K/R +0.04, Headshots +5 pp. Got weaker: Win rate −7 pp, ELO −307. Unchanged in recent months: Rating at 1.18, ADR at 85.0. Last 30 days: 23 matches, win rate 57%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.