Ikigu

Hungary
On FACEIT since 2024 251 matches tracked 49 matches in 30 days
ELO ▼ 73
2,105
30-day peak: 2,178
Rank EU
#178,788
Hungary #893 in Hungary
Last updated:
Next update possible in 55m 52s

How does Ikigu play?

Rating 1.03 (from 240 matches) K/R 0.73 ADR 77.5 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 240 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.5
Knife kills 4 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.3%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 2 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +524
= Stayed the same
K/R at 0.72, ADR at 77.1
▼ Got worse
Rating −0.05, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −15 ELO
36 matches · 42% win rate
Between 6:00 and 12:00 −13 ELO, win rate 37%
On Sundays +30 ELO, win rate 41%

Ikigu loses the most ELO on Ancient: −15 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
58% better than 74%
0.77 better than 67%
81.5 better than 56%
1.11 better than 77%
53% of 358 duels better than 64%
40% of 53 situations better than 55%
Dust 263
49% better than 40%
0.72 better than 41%
76.3 better than 27%
1.02 better than 46%
45% of 242 duels better than 18%
33% of 33 situations better than 39%
Anubis37
38% better than 11%
0.71 better than 35%
77.1 better than 29%
0.96 better than 25%
55% of 137 duels better than 71%
38% of 29 situations right on the average
Ancient36
42% better than 20%
0.69 better than 24%
73.6 better than 14%
0.99 better than 35%
48% of 116 duels better than 33%
50% of 24 situations better than 79%
Nuke15
27% better than 1%
0.60 better than 2%
66.1 better than 2%
0.87 better than 4%
39% of 54 duels better than 2%
57% of 7 situations better than 86%
Inferno4
0% -
0.79 -
89.2 -
1.10-
65% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ikigu plays

Across 251 matches Ikigu averages K/R 0.73 and ADR 77.5; the rating across the 240 rated matches is 1.03. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 95 matches. In 97 of 240 matches the rating was 1.10 or higher (40%), in 92 it was below 0.90. In 192 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. Ikigu loses the most ELO on Ancient (−15 ELO, win rate 42%). Things go best on Dust 2 (+130 ELO, win rate 49%). Match no. 2 of the day goes best: 54% win rate, +2 ELO. Improved over the last three months: Win rate +11 pp, ELO +524. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.1. Last 30 days: 49 matches, win rate 49%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.