Ijpanda

Ukraine
On FACEIT since 2016 190 matches tracked 48 matches in 30 days
ELO ▲ 54
2,079
30-day peak: 2,255
Rank EU
#192,921
Ukraine #7,708 in Ukraine
Last updated:

How does Ijpanda play?

Rating 0.97 (from 140 matches) K/R 0.70 ADR 76.6 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.0
Knife kills 4 in 190 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 15x 4K, 5 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +308
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 78.2, Headshots at 48%, Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
32 matches · 41% win rate
From match 5 of the day −27 ELO
38 matches · 39% win rate
On Wednesdays −13 ELO, win rate 32%

Ijpanda loses the most ELO on Mirage: −58 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.85 · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 38%
0.73 better than 45%
76.8 better than 29%
1.05 better than 56%
55% of 165 duels better than 71%
48% of 25 situations better than 77%
Ancient45
33% better than 5%
0.70 better than 28%
78.2 better than 32%
0.95 better than 23%
51% of 172 duels right on the average
27% of 15 situations better than 22%
Mirage32
41% better than 15%
0.73 right on the average
79.0 better than 43%
0.96 better than 28%
42% of 110 duels better than 9%
31% of 13 situations better than 29%
Anubis31
52% better than 49%
0.67 better than 18%
76.0 better than 23%
0.93 better than 17%
49% of 91 duels better than 36%
18% of 11 situations better than 9%
Inferno19
42% better than 19%
0.64 better than 12%
69.0 better than 5%
0.90-
30% of 63 duels better than 1%
36% of 14 situations right on the average
Nuke8
63% -
0.58 -
66.7 -
0.86-
36% of 25 duels -
-
Cache6
67% -
0.78 -
84.9 -
1.07-
66% of 29 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ijpanda plays

Across 190 matches Ijpanda averages K/R 0.70 and ADR 76.6; the rating across the 140 rated matches is 0.97. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 52% win rate in 31 matches. In 45 of 140 matches the rating was 1.10 or higher (32%), in 55 it was below 0.90. In 109 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: June 2026 at 1.00. Ijpanda loses the most ELO on Mirage (−58 ELO, win rate 41%). Things go best on Ancient (+52 ELO, win rate 33%). Match no. 3 of the day goes best: 52% win rate, −23 ELO. Improved over the last three months: ELO +308. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 78.2, Headshots at 48%, Win rate at 45%. Last 30 days: 48 matches, win rate 48%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.