Dm1triy_aim

Finland
On FACEIT since 2024 206 matches tracked 202 matches in 30 days
ELO ▲ 670
3,190
30-day peak: 3,212
Rank EU ▲ 4,381 places
#4,205
Finland #97 in Finland
30 days · prev. #8,586 · best #4,160
Last updated:

How does Dm1triy_aim play?

Rating 1.16 (from 202 matches) K/R 0.83 ADR 86.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 202 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.8 from the last 202
Zeus kills1 in 202 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 80%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 61x 4K, 3 aces in 206 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.1−1.7 · Ø 3.8 better than 5%
Enemies flashed per round 0.08−0.24 · Ø 0.32 better than 1%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Dm1triy_aim is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 202 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.83
AugSepOctNov

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −60 ELO, win rate 46%
On Thursdays +60 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
55% right on the average
0.84 better than 82%
87.7 better than 76%
1.17 better than 81%
58% of 489 duels better than 81%
38% of 34 situations better than 48%
Ancient47
57% better than 56%
0.85 better than 85%
88.4 better than 78%
1.17 better than 81%
55% of 267 duels better than 65%
50% of 22 situations better than 78%
Anubis38
47% better than 23%
0.79 better than 67%
83.8 better than 62%
1.10 better than 62%
56% of 239 duels better than 69%
40% of 20 situations better than 55%
Nuke25
72% better than 90%
0.86 better than 83%
88.0 better than 75%
1.23 better than 87%
52% of 148 duels better than 43%
60% of 10 situations better than 89%
Cache15
53% better than 29%
0.80 better than 55%
83.8 better than 45%
1.11 better than 48%
60% of 72 duels better than 76%
46% of 13 situations better than 65%

Compared with players on the same level who have at least 15 matches on the map.

How Dm1triy_aim plays

Across 206 matches Dm1triy_aim averages K/R 0.83 and ADR 86.9; the rating across the 202 rated matches is 1.16. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 52% headshots. The strongest map is Nuke with a 72% win rate in 25 matches. In 108 of 202 matches the rating was 1.10 or higher (53%), in 57 it was below 0.90. In 206 matches with detailed stats: 61 4Ks and 3 aces. Things go best on Nuke (+122 ELO, win rate 72%). Last 30 days: 202 matches, win rate 56%, net ELO +491.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.