IerixD

Russia
245 matches tracked 27 matches in 30 days
ELO ▼ 42
2,028
30-day peak: 2,070
Rank EU
#224,060
Russia #52,027 in Russia
Last updated:

How does IerixD play?

Rating 0.88 K/R 0.64 ADR 74.3 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 245 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.85−0.17 · Ø 1.02 better than 3%
Pistol kills per match 2.3
Knife kills 5 in 245 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +9 pp, ELO +524
= Stayed the same
ADR at 75.0, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.66 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
47 matches · 47% win rate
On Wednesdays +25 ELO, win rate 45%

IerixD loses the most ELO on Ancient: −74 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
54% better than 60%
0.64 better than 8%
73.4 better than 15%
0.89 better than 9%
41% of 323 duels better than 7%
32% of 37 situations better than 34%
Mirage53
55% better than 64%
0.59 better than 2%
68.7 better than 5%
0.83 better than 3%
39% of 233 duels better than 3%
36% of 28 situations better than 44%
Ancient47
47% better than 34%
0.69 better than 24%
77.6 better than 29%
0.93 better than 17%
50% of 308 duels better than 43%
47% of 30 situations better than 72%
Anubis37
59% better than 75%
0.68 better than 22%
80.1 better than 45%
0.95 better than 22%
44% of 163 duels better than 13%
35% of 17 situations better than 43%
Inferno15
33% better than 5%
0.58 better than 3%
72.1 better than 10%
0.80 better than 2%
44% of 78 duels better than 10%
50% of 4 situations better than 79%
Nuke12
67% -
0.66 -
72.3 -
0.90-
40% of 58 duels -
22% of 9 situations -
Cache11
36% -
0.66 -
77.4 -
0.85-
33% of 75 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IerixD plays

Across 245 matches IerixD averages K/R 0.64, ADR 74.3 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 47% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 54 of 245 matches the rating was 1.10 or higher (22%), in 129 it was below 0.90. In 145 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. IerixD loses the most ELO on Ancient (−74 ELO, win rate 47%). Things go best on Mirage (+25 ELO, win rate 55%). Match no. 2 of the day goes best: 68% win rate, −23 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +9 pp, ELO +524. Unchanged in recent months: ADR at 75.0, Headshots at 47%. Last 30 days: 27 matches, win rate 52%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.