Idris_Skuqi
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (50%).
Clutch
Strength44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average31% headshots and so well below the average (48%).
Impact
StrengthExactly 2 kills in 15.4% of rounds and so well above the average (13.1%).
Utility and deaths
Average52% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.14 (at the start 1.10). Well above the average (1.01).
Damage per round (ADR)
Last 3 months: 85.5 (at the start 82.4). Clearly above the average (79.4).
Share of headshot kills
Last 3 months: 30% (at the start 33%). Well below the average (48%).
Matches won (win rate)
Last 3 months: 57% (at the start 67%). Well above the average (49%).
Last 3 months: 1,706 (at the start 1,548).
Rounds with first kill
1v1 clutches won
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.46 · Mirage
- Most kills in a match: 43 · Vertigo
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How Idris_Skuqi plays
Across 81 matches Idris_Skuqi averages K/R 0.81, ADR 84.7 and a rating of 1.13. Biggest strength: Utility hit rate at 52%, better than 99% of level 9 players. Most room to improve: Headshot rate at 31%, better than only 1% of level 9 players. Averages 18.4 kills per match with 31% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 40 of 81 matches the rating was 1.10 or higher (49%), in 21 it was below 0.90. In 60 matches with detailed stats: 12 4Ks and 2 aces. Improved over the last three months: ELO +158. Got weaker: Headshots −3 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 85.5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.