I404I

Russia
On FACEIT since 2020 262 matches tracked 165 matches in 30 days
ELO ▲ 160
3,009
30-day peak: 3,044
Rank EU ▲ 1,314 places
#8,577
Russia #2,466 in Russia
30 days · prev. #9,891 · best #7,074
Last updated:
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How does I404I play?

Rating 0.91 K/R 0.64 ADR 71.8 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 262 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 9%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.90−0.15 · Ø 1.05 better than 3%
Pistol kills per match 2.5
Zeus kills1 in 262 matches
Knife kills 5 in 262 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.2%).

2K rounds 11.4%−2.1 pp · Ø 13.5% better than 5%
3K rounds 2.5%−1.7 pp · Ø 4.2% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 37x 4K, 3 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether I404I is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 262 matches, all from the last 3 months.

Kills per round (K/R)

0.59
SepOctNov

Best month: September 2026 with 0.65.

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +5 ELO
29 matches · 31% win rate
On Fridays +8 ELO, win rate 41%

I404I loses the most ELO in match 4 of the day: +5 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 1.74 · Mirage
  3. Most kills in a match: 34 · Cache
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
52% better than 38%
0.63 better than 4%
68.5 better than 3%
0.91 better than 7%
47% of 208 duels better than 19%
27% of 48 situations better than 17%
Anubis57
54% better than 46%
0.60 better than 2%
71.3 better than 5%
0.85 better than 2%
43% of 173 duels better than 8%
32% of 25 situations better than 33%
Ancient53
60% better than 66%
0.66 better than 10%
76.7 better than 21%
0.93 better than 11%
44% of 176 duels better than 10%
31% of 29 situations better than 30%
Nuke26
38% better than 6%
0.67 better than 12%
73.5 better than 12%
0.91 better than 8%
50% of 74 duels better than 32%
32% of 25 situations better than 30%
Dust 219
47% better than 22%
0.63 better than 5%
70.4 better than 5%
0.95 better than 14%
45% of 60 duels better than 14%
13% of 8 situations better than 3%
Inferno14
50% -
0.61 -
67.7 -
0.88-
44% of 54 duels -
31% of 13 situations -
Cache11
55% -
0.68 -
75.3 -
0.98-
40% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How I404I plays

Across 262 matches I404I averages K/R 0.64, ADR 71.8 and a rating of 0.91. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.8 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 53 matches. In 60 of 262 matches the rating was 1.10 or higher (23%), in 139 it was below 0.90. In 262 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 0.93. I404I loses the most ELO in match 4 of the day (+5 ELO, win rate 31%). Things go best on Mirage (+95 ELO, win rate 52%). Match no. 1 of the day goes best: 63% win rate, +1 ELO. Last 30 days: 165 matches, win rate 53%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.