Iczaus

Turkey
On FACEIT since 2019 369 matches tracked 126 matches in 30 days
Last updated:

How does Iczaus play?

Rating 1.04 (from 361 matches) K/R 0.74 ADR 78.9 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 361 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 2.9
Knife kills 2 in 369 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.3%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 50x 4K, 5 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp, ELO +456
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 78.6, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −249 ELO
74 matches · 42% win rate
On Anubis −34 ELO
74 matches · 46% win rate
On Saturdays −121 ELO, win rate 45%

Iczaus loses the most ELO on Dust 2: −249 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.13 · Anubis
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
55% better than 57%
0.76 right on the average
79.4 better than 37%
1.06 right on the average
49% of 473 duels better than 31%
37% of 65 situations better than 44%
Anubis74
46% better than 23%
0.73 better than 38%
79.9 better than 39%
1.02 better than 37%
45% of 295 duels better than 14%
39% of 31 situations better than 51%
Dust 274
42% better than 13%
0.72 better than 34%
78.2 better than 31%
1.02 better than 35%
48% of 293 duels better than 27%
49% of 41 situations better than 76%
Ancient39
46% better than 24%
0.76 better than 53%
78.5 better than 31%
1.07 better than 56%
52% of 152 duels right on the average
38% of 24 situations right on the average
Cache36
75% better than 93%
0.76 better than 39%
83.1 better than 42%
1.11 right on the average
53% of 138 duels better than 45%
47% of 32 situations better than 68%
Inferno16
56% better than 43%
0.61 better than 1%
67.4 better than 1%
0.89 better than 2%
53% of 58 duels better than 38%
21% of 14 situations better than 13%
Nuke12
58% -
0.71 -
78.1 -
0.99-
45% of 55 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iczaus plays

Across 369 matches Iczaus averages K/R 0.74 and ADR 78.9; the rating across the 361 rated matches is 1.04. Most room to improve: Opening duels won at 49%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Cache with a 75% win rate in 36 matches. In 160 of 361 matches the rating was 1.10 or higher (44%), in 126 it was below 0.90. In 292 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. Iczaus loses the most ELO on Dust 2 (−249 ELO, win rate 42%). Things go best on Mirage (+382 ELO, win rate 55%). Improved over the last three months: Win rate +9 pp, ELO +456. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 78.6, Headshots at 52%. Last 30 days: 126 matches, win rate 56%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.