Icisep

Vietnam
On FACEIT since 2026 106 matches tracked
Last updated:

How does Icisep play?

Rating 1.00 K/R 0.72 ADR 79.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 22% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.6
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 60%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 20x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Icisep is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.59
JulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +1 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 −25 ELO, win rate 37%
On Mondays +26 ELO, win rate 45%

Icisep loses the most ELO from match 5 of the day: +1 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 1.78 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 75%
0.74 right on the average
82.7 better than 62%
1.03 right on the average
52% of 183 duels better than 56%
53% of 15 situations better than 87%
Dust 231
55% better than 65%
0.75 better than 60%
79.1 better than 44%
1.04 better than 55%
51% of 154 duels right on the average
30% of 23 situations better than 28%
Anubis16
56% better than 63%
0.69 better than 24%
76.6 better than 27%
0.96 better than 25%
53% of 76 duels better than 59%
19% of 16 situations better than 8%
Ancient8
25% -
0.67 -
74.0 -
0.90-
47% of 43 duels -
17% of 6 situations -
Inferno5
40% -
0.71 -
85.2 -
0.97-
63% of 16 duels -
33% of 3 situations -
Nuke4
50% -
0.61 -
75.7 -
0.80-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Icisep plays

Across 106 matches Icisep averages K/R 0.72, ADR 79.7 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 40 matches. In 42 of 106 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 92 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. Icisep loses the most ELO from match 5 of the day (+1 ELO, win rate 39%). Things go best in match 1 of the day (+76 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, −25 ELO. Last 30 days: 7 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.