Ichigo

MX
291 matches tracked 87 matches in 30 days
ELO ▼ 267
2,252
30-day peak: 2,702
Rank NA ▼ 1,193 places
#3,516 #37 in MX
30 days · before #2,323 · best #2,323
Last updated:

How does Ichigo play?

Rating 0.97 (from 104 matches) K/R 0.70 ADR 75.8 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 5%−6 pp better than 30%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.1
Knife kills 2 in 291 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 30x 4K, 4 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 76.0
▼ Got worse
Headshots −6 pp, Win rate −5 pp, ELO −337

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68).

Patterns

From the last 291 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −230 ELO
50 matches · 38% wins
On Ancient −36 ELO
35 matches · 49% wins
On Tuesdays +29 ELO, win rate 43%

Ichigo loses the most ELO in match 1 of the day: −230 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
47% better than 31%
0.68 better than 22%
74.6 better than 20%
0.94 better than 20%
46% of 334 duels better than 21%
29% of 58 situations better than 22%
Dust 288
57% better than 67%
0.73 better than 46%
77.3 better than 31%
0.95 better than 21%
51% of 321 duels level
36% of 44 situations better than 44%
Ancient35
49% better than 37%
0.69 better than 22%
75.7 better than 19%
0.97 better than 28%
47% of 117 duels better than 26%
29% of 14 situations better than 30%
Cache21
52% -
0.71 -
78.1 -
1.12-
38% of 66 duels -
11% of 9 situations -
Inferno17
65% better than 80%
0.66 better than 13%
74.0 better than 15%
0.94-
48% of 56 duels better than 27%
14% of 7 situations better than 3%
Anubis16
56% better than 63%
0.70 better than 28%
78.2 better than 35%
1.21-
42% of 59 duels better than 7%
67% of 6 situations better than 96%
Vertigo6
17% -
0.58 -
68.2 -
-
39% of 23 duels -
67% of 3 situations -
Nuke3
0% -
0.77 -
70.9 -
0.84-
50% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ichigo plays

Across 291 matches Ichigo averages K/R 0.70 and ADR 75.8; the rating across the 104 rated matches is 0.97. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.5 kills per match, 51% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 34 of 104 matches the rating was 1.10 or higher (33%), in 43 it was below 0.90. In 211 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. Ichigo loses the most ELO in match 1 of the day (−230 ELO, win rate 38%). Things go best in match 2 of the day (+181 ELO, win rate 64%). Got weaker: Headshots −6 pp, Win rate −5 pp, ELO −337. Unchanged in recent months: K/R at 0.70, ADR at 76.0. Last 30 days: 87 matches, win rate 52%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.