IanC0nn0r

Belarus
On FACEIT since 2017 60 matches tracked 56 matches in 30 days
Last updated:

How does IanC0nn0r play?

Rating 1.37 K/R 0.98 ADR 102.1 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 60 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 43% good 1.10 to 1.29 20% normal 0.90 to 1.09 12% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (49%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 63%+14 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (0.97).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.43+0.46 · Ø 0.97 better than 99%
Pistol kills per match 3.5
Knife kills 2 in 60 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.6% of rounds and so well above the average (3.8%).

2K rounds 18.1%+5.3 pp · Ø 12.8% better than 99%
3K rounds 7.6%+3.8 pp · Ø 3.8% better than 99%
MVPs per match 3.4+1.2 · Ø 2.2 better than 99%
4Ks and aces 24x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether IanC0nn0r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches from the last 3 months and 4 before.

Kills per round (K/R)

1.03
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.39 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis11
45% -
0.92 -
95.4 -
1.24-
57% of 53 duels -
63% of 8 situations -
Mirage11
55% -
1.04 -
105.1 -
1.51-
68% of 62 duels -
38% of 8 situations -
Dust 210
50% -
0.99 -
106.4 -
1.40-
67% of 63 duels -
45% of 11 situations -
Ancient8
38% -
0.99 -
99.9 -
1.37-
64% of 28 duels -
40% of 5 situations -
Cache8
63% -
0.99 -
97.5 -
1.35-
55% of 49 duels -
0% of 2 situations -
Inferno7
100% -
1.09 -
117.8 -
1.58-
74% of 35 duels -
0% of 4 situations -
Nuke3
33% -
0.98 -
107.1 -
1.33-
58% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IanC0nn0r plays

Across 60 matches IanC0nn0r averages K/R 0.98, ADR 102.1 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 21% of level 8 players. Averages 21.3 kills per match with 42% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 47 of 60 matches the rating was 1.10 or higher (78%), in 6 it was below 0.90. In 56 matches with detailed stats: 24 4Ks and 1 ace. Things go best from match 5 of the day (±0 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate. Last 30 days: 56 matches, win rate 59%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.