Iams1ck

Russia
274 matches tracked 154 matches in 30 days
Last updated:

How does Iams1ck play?

Rating 1.09 K/R 0.81 ADR 87.8 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 274 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 3%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.6
Knife kills 12 in 274 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 6.2%+2.3 pp · Ø 3.9% better than 98%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 45x 4K, 5 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +287
= Stayed the same
K/R at 0.82, Rating at 1.10, ADR at 88.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −127 ELO
34 matches · 29% win rate
In match 4 of the day −99 ELO
27 matches · 41% win rate
On Tuesdays −181 ELO, win rate 33%

Iams1ck loses the most ELO on Ancient: −127 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
52% better than 53%
0.83 better than 87%
87.4 better than 83%
1.12 better than 81%
54% of 690 duels better than 70%
31% of 49 situations better than 31%
Anubis48
56% better than 68%
0.86 better than 95%
97.6 better than 99%
1.16 better than 92%
52% of 325 duels better than 57%
29% of 17 situations better than 28%
Nuke40
40% better than 12%
0.79 better than 64%
84.0 better than 58%
1.05 better than 48%
57% of 226 duels better than 73%
24% of 25 situations better than 14%
Ancient34
29% better than 3%
0.79 better than 77%
85.5 better than 77%
1.03 better than 58%
49% of 204 duels better than 39%
30% of 20 situations better than 33%
Cache18
44% -
0.79 -
85.7 -
1.08-
53% of 111 duels -
56% of 9 situations -
Dust 218
44% better than 28%
0.71 better than 40%
80.4 better than 52%
0.94 better than 22%
53% of 113 duels better than 64%
50% of 4 situations better than 81%
Inferno3
33% -
0.70 -
75.6 -
0.94-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iams1ck plays

Across 274 matches Iams1ck averages K/R 0.81, ADR 87.8 and a rating of 1.09. Biggest strength: 3K rounds at 6.2%, better than 98% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 18.1 kills per match with 36% headshots. The strongest map is Anubis with a 56% win rate in 48 matches. In 125 of 274 matches the rating was 1.10 or higher (46%), in 94 it was below 0.90. In 174 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: June 2026 at 1.29. Iams1ck loses the most ELO on Ancient (−127 ELO, win rate 29%). Things go best on Anubis (+124 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +287. Unchanged in recent months: K/R at 0.82, Rating at 1.10, ADR at 88.2. Last 30 days: 154 matches, win rate 50%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.