IamZef1r

Russia
On FACEIT since 2022 97 matches tracked 55 matches in 30 days
ELO ▲ 166
2,273
30-day peak: 2,273
Rank EU
#108,628
Russia #30,973 in Russia
Last updated:
Next update possible in 34s

How does IamZef1r play?

Rating 0.93 K/R 0.66 ADR 74.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 25% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 6%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 10x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether IamZef1r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.68.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Mirage
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 66%
0.61 better than 5%
71.1 better than 9%
0.87 better than 7%
47% of 107 duels better than 25%
50% of 26 situations better than 82%
Anubis21
48% better than 35%
0.69 better than 24%
76.2 better than 23%
0.99 better than 33%
44% of 77 duels better than 13%
46% of 28 situations better than 67%
Nuke16
63% better than 74%
0.73 better than 35%
80.4 better than 40%
1.00 better than 30%
58% of 67 duels better than 76%
43% of 14 situations better than 58%
Ancient15
53% right on the average
0.70 better than 28%
76.2 better than 23%
0.97 better than 27%
48% of 50 duels better than 29%
30% of 10 situations better than 30%
Dust 28
38% -
0.59 -
71.9 -
0.79-
37% of 27 duels -
60% of 5 situations -
Inferno3
33% -
0.67 -
66.7 -
0.97-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IamZef1r plays

Across 97 matches IamZef1r averages K/R 0.66, ADR 74.5 and a rating of 0.93. Biggest strength: Utility damage per round at 6.1, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.93, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 48% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 25 of 97 matches the rating was 1.10 or higher (26%), in 46 it was below 0.90. In 97 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. Things go best on Mirage (+60 ELO, win rate 56%). Last 30 days: 55 matches, win rate 56%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.