IamVibratik

Ukraine
On FACEIT since 2022 85 matches tracked 44 matches in 30 days
ELO ▲ 216
2,047
30-day peak: 2,047
Rank EU
#211,648
Ukraine #8,482 in Ukraine
Last updated:

How does IamVibratik play?

Rating 1.00 K/R 0.73 ADR 79.8 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 18x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether IamVibratik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 74 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
41 matches · 51% win rate

IamVibratik loses the most ELO on Mirage: −88 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 2.44 · Inferno

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 52%
0.73 better than 46%
77.5 better than 35%
1.00 better than 42%
52% of 192 duels better than 56%
47% of 19 situations better than 76%
Inferno16
56% better than 54%
0.81 better than 76%
85.8 better than 67%
1.13 better than 71%
61% of 59 duels better than 87%
33% of 9 situations better than 32%
Nuke10
60% -
0.67 -
74.3 -
0.91-
45% of 47 duels -
83% of 6 situations -
Anubis6
33% -
0.69 -
79.2 -
0.91-
46% of 24 duels -
0% of 4 situations -
Dust 25
40% -
0.72 -
88.0 -
0.89-
76% of 29 duels -
0% of 2 situations -
Cache3
33% -
0.72 -
82.8 -
0.95-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IamVibratik plays

Across 85 matches IamVibratik averages K/R 0.73, ADR 79.8 and a rating of 1.00. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 56% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 26 of 85 matches the rating was 1.10 or higher (31%), in 34 it was below 0.90. In 74 matches with detailed stats: 18 4Ks and 0 aces. IamVibratik loses the most ELO on Mirage (−88 ELO, win rate 51%). Last 30 days: 44 matches, win rate 55%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.