I_am_TRO11

Vanuatu
On FACEIT since 2021 103 matches tracked 17 matches in 30 days
Last updated:

How does I_am_TRO11 play?

Rating 1.01 (from 83 matches) K/R 0.73 ADR 77.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−3 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 16%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 3.2
Knife kills 2 in 103 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 47%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 4 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 76.5, Win rate at 46%
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
23 matches · 26% win rate
In match 1 of the day −25 ELO
23 matches · 30% win rate
Between 6:00 and 12:00 −25 ELO, win rate 29%

I_am_TRO11 loses the most ELO on Dust 2: −25 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 61 · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 69%
0.74 better than 57%
79.1 better than 47%
1.05 better than 65%
51% of 179 duels better than 55%
33% of 33 situations better than 36%
Dust 223
26% better than 1%
0.73 better than 55%
80.9 better than 57%
1.02 better than 56%
52% of 96 duels better than 59%
33% of 12 situations better than 39%
Ancient13
31% -
0.68 -
72.5 -
0.88-
45% of 62 duels -
38% of 21 situations -
Anubis10
30% -
0.69 -
71.9 -
0.97-
36% of 22 duels -
100% of 2 situations -
Inferno10
70% -
0.75 -
75.6 -
1.06-
44% of 45 duels -
43% of 7 situations -
Nuke6
67% -
0.77 -
86.1 -
1.11-
54% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How I_am_TRO11 plays

Across 103 matches I_am_TRO11 averages K/R 0.73 and ADR 77.9; the rating across the 83 rated matches is 1.01. Biggest strength: Rounds with first kill at 12%, better than 79% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 16.3 kills per match with 51% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 26 of 83 matches the rating was 1.10 or higher (31%), in 31 it was below 0.90. In 63 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. I_am_TRO11 loses the most ELO on Dust 2 (−25 ELO, win rate 26%). Things go best from match 5 of the day (±0 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 76.5, Win rate at 46%. Last 30 days: 17 matches, win rate 29%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.