I_V_Element
How does I_V_Element play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average42% of 1v1s won and so just above the average (40%).
Weapons and aim
Average37% headshots and so well below the average (47%).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.1%).
Utility and deaths
Average6.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.22. Last 3 months: 0.94 (at the start 1.15). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 94.0. Last 3 months: 76.0 (at the start 84.2). Slightly below the average (80.5).
Share of headshot kills
Best month: July 2026 with 39%. Last 3 months: 35% (at the start 38%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 43% (at the start 56%). Well below the average (53%).
Best month: August 2026 with 1,454. Last 3 months: 1,433 (at the start 1,420).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
I_V_Element loses the most ELO from match 5 of the day: +54 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Longest win streak: 11 wins in a row · Dust 2
- Highest rating in a match: 2.39 · Mirage
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How I_V_Element plays
Across 132 matches I_V_Element averages K/R 0.72 and ADR 81.4; the rating across the 100 rated matches is 1.05. Biggest strength: Utility damage per round at 6.6, better than 92% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 7 players. Averages 15.3 kills per match with 37% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 42 of 100 matches the rating was 1.10 or higher (42%), in 48 it was below 0.90. In 46 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. I_V_Element loses the most ELO from match 5 of the day (+54 ELO, win rate 43%). Things go best in match 1 of the day (+110 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +110 ELO. Got weaker: K/R −0.08, Rating −0.21, ADR −8.2, Headshots −3 pp, Win rate −13 pp. Unchanged in recent months: ELO at 1,433. Last 30 days: 3 matches, win rate 67%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.