IZMAlLOV666

Bhutan
On FACEIT since 2019 191 matches tracked 104 matches in 30 days
Last updated:
Next update possible in 23m 23s

How does IZMAlLOV666 play?

Rating 1.06 (from 141 matches) K/R 0.74 ADR 76.6 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.8
Zeus kills5 in 191 matches
Knife kills 8 in 191 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 5 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 77.7, Win rate at 50%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
29 matches · 38% win rate
On Anubis −55 ELO
26 matches · 54% win rate
On Saturdays −25 ELO, win rate 39%

IZMAlLOV666 loses the most ELO on Dust 2: −55 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 35 · Vertigo
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
58% better than 73%
0.77 better than 62%
78.3 better than 34%
1.11 better than 71%
54% of 242 duels better than 66%
43% of 21 situations better than 65%
Dust 229
38% better than 10%
0.74 better than 48%
77.4 better than 32%
1.02 better than 42%
49% of 63 duels better than 37%
55% of 11 situations better than 88%
Anubis26
54% better than 55%
0.70 better than 28%
73.2 better than 12%
1.00 better than 37%
47% of 119 duels better than 27%
38% of 16 situations right on the average
Nuke19
42% better than 14%
0.77 better than 55%
77.5 better than 24%
1.20-
48% of 52 duels better than 26%
43% of 7 situations better than 58%
Inferno16
56% better than 55%
0.75 right on the average
74.7 better than 17%
1.05-
51% of 68 duels better than 31%
33% of 9 situations better than 39%
Cache15
47% -
0.74 -
82.0 -
0.99-
50% of 88 duels -
13% of 8 situations -
Ancient14
50% -
0.67 -
69.2 -
0.88-
39% of 31 duels -
14% of 7 situations -
Vertigo5
40% -
0.77 -
81.0 -
1.12-
60% of 10 duels -
0% of 4 situations -
Overpass3
33% -
0.75 -
70.6 -
1.03-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IZMAlLOV666 plays

Across 191 matches IZMAlLOV666 averages K/R 0.74 and ADR 76.6; the rating across the 141 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 64 matches. In 63 of 141 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 128 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: May 2026 at 1.11. IZMAlLOV666 loses the most ELO on Dust 2 (−55 ELO, win rate 38%). Things go best in match 2 of the day (+25 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 77.7, Win rate at 50%. Last 30 days: 104 matches, win rate 49%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.