IWBYH

Czech Republic
On FACEIT since 2015 184 matches tracked 31 matches in 30 days
Last updated:

How does IWBYH play?

Rating 0.98 K/R 0.70 ADR 78.7 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.6
Knife kills 3 in 184 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 29x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether IWBYH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 184 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
58 matches · 57% win rate
On Ancient −35 ELO
24 matches · 50% win rate
On Dust 2 −29 ELO
28 matches · 61% win rate

IWBYH loses the most ELO on Mirage: −41 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 73%
0.72 better than 46%
78.3 better than 43%
1.02 better than 54%
49% of 207 duels better than 43%
49% of 49 situations better than 76%
Inferno30
53% right on the average
0.72 better than 42%
80.7 right on the average
1.01 better than 42%
54% of 108 duels better than 60%
73% of 15 situations better than 97%
Dust 228
61% better than 83%
0.69 better than 33%
77.0 better than 35%
0.97 better than 37%
50% of 129 duels right on the average
47% of 19 situations better than 75%
Anubis27
67% better than 91%
0.65 better than 14%
75.6 better than 25%
0.94 better than 22%
51% of 113 duels right on the average
25% of 12 situations better than 21%
Ancient24
50% better than 43%
0.67 better than 17%
76.9 better than 28%
0.90 better than 12%
47% of 109 duels better than 27%
57% of 7 situations better than 88%
Nuke10
30% -
0.77 -
83.4 -
1.03-
44% of 36 duels -
0% of 5 situations -
Cache6
17% -
0.81 -
92.6 -
1.03-
42% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IWBYH plays

Across 184 matches IWBYH averages K/R 0.70, ADR 78.7 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Averages 15.1 kills per match with 49% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 68 of 184 matches the rating was 1.10 or higher (37%), in 77 it was below 0.90. In 167 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. IWBYH loses the most ELO on Mirage (−41 ELO, win rate 57%). Things go best on Inferno (+11 ELO, win rate 53%). Match no. 1 of the day goes best: 64% win rate, +8 ELO. Last 30 days: 31 matches, win rate 55%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.