IVZHAN

Zimbabwe
44 matches tracked 23 matches in 30 days
Last updated:

How does IVZHAN play?

Rating 1.04 K/R 0.74 ADR 85.7 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 44 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.8%).

2K rounds 15.6%+2.7 pp · Ø 12.9% better than 96%
3K rounds 6.0%+2.2 pp · Ø 3.8% better than 99%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 3x 4K, 2 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.20, Rating +0.25, ADR +18.3, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −69

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Last 3 months: 0.84 (at the start 0.64). Well above the average (0.71).

Patterns

Soon this shows where IVZHAN loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.85 · Ancient

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
69% -
0.80 -
91.4 -
1.16-
48% of 67 duels -
25% of 4 situations -
Inferno11
91% -
0.81 -
89.1 -
1.15-
39% of 62 duels -
100% of 4 situations -
Ancient8
63% -
0.70 -
82.6 -
0.94-
52% of 62 duels -
33% of 3 situations -
Mirage6
33% -
0.58 -
73.9 -
0.79-
44% of 32 duels -
0% of 1 situations -
Nuke3
0% -
0.73 -
87.0 -
0.98-
50% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IVZHAN plays

Across 44 matches IVZHAN averages K/R 0.74, ADR 85.7 and a rating of 1.04. Biggest strength: 3K rounds at 6.0%, better than 99% of level 7 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Inferno with a 91% win rate in 11 matches. In 19 of 44 matches the rating was 1.10 or higher (43%), in 16 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 2 aces. Improved over the last three months: K/R +0.20, Rating +0.25, ADR +18.3, Win rate +3 pp. Got weaker: Headshots −4 pp, ELO −69. Last 30 days: 23 matches, win rate 65%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.