IVMSHK

Russia
On FACEIT since 2015 80 matches tracked 58 matches in 30 days
ELO ▲ 204
2,397
30-day peak: 2,397
Rank EU
#74,088
Russia #21,030 in Russia
Last updated:

How does IVMSHK play?

Rating 1.09 K/R 0.79 ADR 81.9 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.8
Knife kills 2 in 80 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 11x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether IVMSHK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
21 matches · 43% win rate

IVMSHK loses the most ELO on Dust 2: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.46 · Inferno

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
43% better than 20%
0.77 better than 62%
79.5 better than 42%
1.07 better than 60%
44% of 95 duels better than 15%
44% of 9 situations better than 68%
Mirage16
50% better than 42%
0.81 better than 77%
86.3 better than 74%
1.10 better than 69%
62% of 78 duels better than 94%
20% of 5 situations better than 9%
Anubis12
67% -
0.87 -
86.6 -
1.21-
65% of 55 duels -
38% of 8 situations -
Nuke9
78% -
0.73 -
79.0 -
1.01-
68% of 40 duels -
75% of 4 situations -
Ancient7
86% -
0.76 -
78.5 -
1.03-
53% of 15 duels -
25% of 4 situations -
Cache7
71% -
0.79 -
85.1 -
1.08-
54% of 35 duels -
25% of 4 situations -
Inferno6
50% -
0.76 -
76.3 -
1.13-
29% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IVMSHK plays

Across 80 matches IVMSHK averages K/R 0.79, ADR 81.9 and a rating of 1.09. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 62% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 38 of 80 matches the rating was 1.10 or higher (48%), in 26 it was below 0.90. In 80 matches with detailed stats: 11 4Ks and 1 ace. IVMSHK loses the most ELO on Dust 2 (−27 ELO, win rate 43%). Things go best from match 5 of the day (+25 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +25 ELO. Last 30 days: 58 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.