ITS-G-ja
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Weakness39% of opening duels won and so well below the average (49%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average36% headshots and so well below the average (48%).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.8%).
Utility and deaths
Average6.8 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageSep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 0.88 (at the start 0.95). Well below the average (0.99).
Damage per round (ADR)
Last 3 months: 73.0 (at the start 79.2). Clearly below the average (78.5).
Share of headshot kills
Last 3 months: 35% (at the start 37%). Well below the average (48%).
Matches won (win rate)
Last 3 months: 51% (at the start 64%). Clearly above the average (46%).
Last 3 months: 1,593 (at the start 1,395).
Rounds with first kill
1v1 clutches won
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ITS-G-ja loses the most ELO in match 4 of the day: −28 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Ancient
- Most kills in a match: 31 · Ancient
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How ITS-G-ja plays
Across 129 matches ITS-G-ja averages K/R 0.66, ADR 75.6 and a rating of 0.91. Biggest strength: Utility damage per round at 6.8, better than 93% of level 8 players. Most room to improve: Opening duels won at 39%, better than only 1% of level 8 players. Averages 14.8 kills per match with 36% headshots. The strongest map is Mirage with a 64% win rate in 28 matches. In 38 of 129 matches the rating was 1.10 or higher (29%), in 69 it was below 0.90. In 74 matches with detailed stats: 14 4Ks and 0 aces. ITS-G-ja loses the most ELO in match 4 of the day (−28 ELO, win rate 50%). Things go best in match 2 of the day (+56 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +56 ELO. Improved over the last three months: ELO +198. Got weaker: K/R −0.04, Rating −0.07, ADR −6.2, Headshots −2 pp, Win rate −13 pp. Last 30 days: 21 matches, win rate 48%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.