ISOELIAS

Finland
On FACEIT since 2020 118 matches tracked 59 matches in 30 days
ELO ▲ 121
2,091
30-day peak: 2,115
Rank EU
#186,439
Finland #4,724 in Finland
Last updated:

How does ISOELIAS play?

Rating 0.99 (from 98 matches) K/R 0.71 ADR 76.6 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 98 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.5
Knife kills 4 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 10x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +23 pp
= Stayed the same
K/R at 0.71, ADR at 77.1
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −30 ELO
21 matches · 43% win rate
In match 1 of the day +4 ELO
30 matches · 40% win rate
Between 18:00 and 24:00 +64 ELO, win rate 44%
On Mondays +64 ELO, win rate 41%

ISOELIAS loses the most ELO from match 5 of the day: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 1.92 · Nuke
  3. Most kills in a match: 36 · Overpass

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke28
46% better than 19%
0.74 better than 39%
78.9 better than 32%
1.06 right on the average
53% of 88 duels right on the average
50% of 14 situations better than 72%
Anubis24
54% better than 62%
0.70 better than 32%
74.6 better than 19%
0.99 better than 37%
52% of 124 duels better than 54%
60% of 5 situations better than 94%
Mirage18
56% better than 69%
0.72 better than 41%
82.6 better than 61%
0.96 better than 27%
53% of 60 duels better than 61%
0% of 4 situations better than 1%
Ancient16
44% better than 24%
0.60 better than 3%
67.1 better than 2%
0.87 better than 8%
45% of 69 duels better than 17%
33% of 9 situations better than 41%
Inferno12
67% -
0.80 -
83.7 -
1.08-
54% of 50 duels -
0% of 8 situations -
Dust 28
25% -
0.54 -
65.6 -
0.74-
29% of 24 duels -
0% of 2 situations -
Cache7
57% -
0.77 -
77.8 -
1.06-
56% of 39 duels -
60% of 5 situations -
Overpass5
20% -
0.82 -
81.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ISOELIAS plays

Across 118 matches ISOELIAS averages K/R 0.71 and ADR 76.6; the rating across the 98 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 31 of 98 matches the rating was 1.10 or higher (32%), in 39 it was below 0.90. In 98 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. ISOELIAS loses the most ELO from match 5 of the day (−30 ELO, win rate 43%). Things go best in match 3 of the day (+110 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +110 ELO. Improved over the last three months: Headshots +7 pp, Win rate +23 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.1. Last 30 days: 59 matches, win rate 54%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.