ISED0

Turkey
On FACEIT since 2025 239 matches tracked 123 matches in 30 days
ELO ▼ 192
2,205
30-day peak: 2,539
Rank EU
#133,438
Turkey #3,523 in Turkey
Last updated:

How does ISED0 play?

Rating 1.16 K/R 0.85 ADR 89.9 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 239 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.17+0.15 · Ø 1.02 better than 89%
Pistol kills per match 3.7
Knife kills 3 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 94%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 39x 4K, 4 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.1
= Stayed the same
ELO at 2,175
▼ Got worse
Headshots −5 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −67 ELO
60 matches · 42% win rate
On Anubis −33 ELO
47 matches · 38% win rate
On Mondays −4 ELO, win rate 33%

ISED0 loses the most ELO from match 5 of the day: −67 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 43 · Cache

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
54% better than 59%
0.83 better than 87%
90.7 better than 89%
1.13 better than 81%
63% of 212 duels better than 95%
40% of 35 situations better than 57%
Mirage48
54% better than 63%
0.79 better than 74%
84.9 better than 71%
1.08 better than 69%
49% of 235 duels better than 38%
38% of 26 situations right on the average
Anubis47
38% better than 10%
0.86 better than 93%
90.1 better than 89%
1.21 better than 92%
53% of 201 duels better than 60%
35% of 37 situations better than 42%
Inferno31
42% better than 19%
0.84 better than 84%
85.7 better than 66%
1.17 better than 80%
58% of 101 duels better than 72%
22% of 18 situations better than 15%
Ancient22
55% better than 58%
0.88 better than 95%
94.2 better than 95%
1.21 better than 94%
48% of 89 duels better than 32%
21% of 14 situations better than 15%
Cache19
32% -
0.87 -
95.3 -
1.20-
61% of 96 duels -
56% of 9 situations -
Nuke15
53% better than 41%
0.91 better than 94%
96.7 better than 94%
1.26 better than 92%
57% of 83 duels better than 73%
50% of 10 situations better than 72%
Vertigo3
33% -
1.06 -
99.3 -
1.43-
63% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ISED0 plays

Across 239 matches ISED0 averages K/R 0.85, ADR 89.9 and a rating of 1.16. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 52% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 140 of 239 matches the rating was 1.10 or higher (59%), in 53 it was below 0.90. In 198 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.23. ISED0 loses the most ELO from match 5 of the day (−67 ELO, win rate 42%). Things go best on Dust 2 (+3 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.1. Got weaker: Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,175. Last 30 days: 123 matches, win rate 46%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.