IReis

Turkey
165 matches tracked 57 matches in 30 days
Last updated:

How does IReis play?

Rating 0.97 K/R 0.70 ADR 76.6 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.97−0.03 · Ø 1.00 better than 50%
Pistol kills per match 2.1
Knife kills 6 in 165 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.5%−0.5 pp · Ø 13.0% better than 40%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 49%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 22x 4K, 0 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether IReis is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 165 matches, all from the last 3 months.

Kills per round (K/R)

0.61
SepOct

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −66 ELO
29 matches · 48% win rate
On Anubis −27 ELO
29 matches · 45% win rate
Between 0:00 and 6:00 +34 ELO, win rate 53%
On Wednesdays −20 ELO, win rate 50%

IReis loses the most ELO in match 1 of the day: −66 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
65% better than 92%
0.73 better than 59%
77.4 better than 41%
1.01 better than 58%
52% of 219 duels better than 64%
57% of 23 situations better than 91%
Mirage35
63% better than 90%
0.67 better than 27%
73.6 better than 23%
0.92 better than 24%
47% of 182 duels better than 36%
42% of 24 situations better than 65%
Anubis29
45% better than 28%
0.67 better than 31%
75.4 better than 29%
0.93 better than 31%
41% of 145 duels better than 11%
54% of 13 situations better than 84%
Inferno18
50% right on the average
0.69 better than 44%
79.7 better than 54%
0.98 right on the average
42% of 73 duels better than 12%
43% of 7 situations better than 63%
Ancient14
57% -
0.70 -
72.9 -
1.01-
53% of 57 duels -
38% of 8 situations -
Cache13
69% -
0.78 -
86.7 -
1.07-
61% of 70 duels -
18% of 11 situations -
Nuke9
44% -
0.67 -
74.7 -
0.90-
45% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IReis plays

Across 165 matches IReis averages K/R 0.70, ADR 76.6 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 6 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 52 of 165 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 165 matches with detailed stats: 22 4Ks and 0 aces. IReis loses the most ELO in match 1 of the day (−66 ELO, win rate 48%). Things go best in match 2 of the day (+98 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +98 ELO. Last 30 days: 57 matches, win rate 49%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.