IRN_original
How does IRN_original play?
Compared with 708 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (50%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.18 K/D and so well above the average (0.98).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (3.9%).
Utility and deaths
Average1.6 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: October 2026 with 1.24.
Rating, 1.00 is an average match
Best month: October 2026 with 1.70.
Damage per round (ADR)
Best month: October 2026 with 122.9.
Share of headshot kills
Best month: August 2026 with 52%.
Matches won (win rate)
Best month: October 2026 with 67%.
Best month: October 2026 with 1,055.
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Highest rating in a match: 2.29 · Mirage
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 22 matchesCompared with players on the same level who have at least 15 matches on the map.
How IRN_original plays
Across 22 matches IRN_original averages K/R 0.87, ADR 92.1 and a rating of 1.16. Biggest strength: 3K rounds at 5.8%, better than 99% of level 5 players. Most room to improve: Utility damage per round at 1.6, better than only 6% of level 5 players. Averages 17.8 kills per match with 47% headshots. In 8 of 22 matches the rating was 1.10 or higher (36%), in 7 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: October 2026 at 1.70. Last 30 days: 7 matches, win rate 71%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.