IRLDev

Bahrain
On FACEIT since 2025 40 matches tracked
ELO
2,141
Rank EU
#160,916
Bahrain #49 in Bahrain
Last updated:

How does IRLDev play?

Rating 1.14 K/R 0.79 ADR 83.8 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 5%−17 pp · Ø 22% better than 1%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.17+0.14 · Ø 1.03 better than 89%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 96%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 4x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.05, ADR +10.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −15 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

Soon this shows where IRLDev loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 17 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.85 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
24% better than 1%
0.82 better than 85%
86.7 better than 80%
1.16 better than 86%
43% of 67 duels better than 12%
31% of 13 situations better than 31%
Anubis7
57% -
0.77 -
84.2 -
1.10-
70% of 30 duels -
27% of 11 situations -
Ancient6
67% -
0.75 -
76.7 -
1.07-
65% of 23 duels -
0% of 3 situations -
Mirage5
60% -
0.81 -
89.0 -
1.20-
53% of 17 duels -
50% of 4 situations -
Inferno3
67% -
0.84 -
81.6 -
1.23-
33% of 6 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IRLDev plays

Across 40 matches IRLDev averages K/R 0.79, ADR 83.8 and a rating of 1.14. Biggest strength: K/D at 1.17, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 41% headshots. In 19 of 40 matches the rating was 1.10 or higher (48%), in 9 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.25. Improved over the last three months: K/R +0.07, Rating +0.05, ADR +10.1. Got weaker: Headshots −2 pp, Win rate −15 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.