IRGSbcXp4g

Mozambique
On FACEIT since 2018 232 matches tracked 40 matches in 30 days
ELO
2,554
30-day peak: 2,554
Rank EU
#43,824
Mozambique #9 in Mozambique
Last updated:

How does IRGSbcXp4g play?

Rating 0.95 (from 183 matches) K/R 0.70 ADR 80.6 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 183 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.8
Knife kills 3 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 29x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +6.1, Headshots +5 pp, Win rate +13 pp
= Stayed the same
K/R at 0.70
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
28 matches · 54% win rate
From match 5 of the day −46 ELO
89 matches · 40% win rate
Between 18:00 and 24:00 −71 ELO, win rate 40%
On Tuesdays +50 ELO, win rate 38%

IRGSbcXp4g loses the most ELO on Anubis: −75 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Anubis
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
51% better than 44%
0.69 better than 23%
79.0 better than 38%
0.94 better than 16%
46% of 268 duels better than 19%
31% of 26 situations better than 26%
Dust 260
50% better than 40%
0.72 better than 36%
84.0 better than 63%
0.97 better than 23%
50% of 248 duels better than 39%
30% of 27 situations better than 28%
Ancient29
45% better than 26%
0.72 better than 33%
79.9 better than 36%
1.04 better than 47%
46% of 96 duels better than 17%
0% of 6 situations better than 1%
Anubis28
54% better than 57%
0.69 better than 22%
81.5 better than 50%
0.97 better than 24%
56% of 134 duels better than 71%
50% of 4 situations better than 77%
Nuke17
41% better than 12%
0.70 better than 23%
80.7 better than 41%
0.99-
46% of 46 duels better than 19%
0% of 2 situations better than 1%
Inferno9
56% -
0.58 -
70.9 -
0.81-
42% of 38 duels -
0% of 1 situations -
Cache8
38% -
0.65 -
80.8 -
0.83-
49% of 53 duels -
100% of 1 situations -
Overpass3
67% -
0.81 -
78.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How IRGSbcXp4g plays

Across 232 matches IRGSbcXp4g averages K/R 0.70 and ADR 80.6; the rating across the 183 rated matches is 0.95. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Anubis with a 54% win rate in 28 matches. In 57 of 183 matches the rating was 1.10 or higher (31%), in 87 it was below 0.90. In 183 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. IRGSbcXp4g loses the most ELO on Anubis (−75 ELO, win rate 54%). Things go best on Mirage (+50 ELO, win rate 51%). Match no. 4 of the day goes best: 69% win rate. Improved over the last three months: ADR +6.1, Headshots +5 pp, Win rate +13 pp. Unchanged in recent months: K/R at 0.70. Last 30 days: 40 matches, win rate 68%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.