IREKKUD

Russia
On FACEIT since 2019 194 matches tracked 72 matches in 30 days
Last updated:

How does IREKKUD play?

Rating 1.08 (from 144 matches) K/R 0.76 ADR 81.7 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 2.6
Knife kills 5 in 193 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 19x 4K, 6 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 1%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +4.5, Win rate +8 pp
= Stayed the same
Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
64 matches · 55% win rate
In match 1 of the day +24 ELO
45 matches · 38% win rate
Between 12:00 and 18:00 −29 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 39%

IREKKUD loses the most ELO on Mirage: −4 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 64%
0.77 better than 69%
83.5 better than 68%
1.08 better than 72%
54% of 192 duels better than 70%
41% of 39 situations better than 60%
Dust 255
42% better than 22%
0.75 better than 60%
81.8 better than 60%
1.08 better than 71%
49% of 158 duels better than 41%
27% of 30 situations better than 23%
Ancient24
33% better than 4%
0.77 better than 69%
85.3 better than 76%
1.05 better than 65%
50% of 68 duels better than 45%
45% of 11 situations better than 70%
Anubis23
57% better than 71%
0.80 better than 83%
82.3 better than 61%
1.14 better than 90%
56% of 81 duels better than 78%
59% of 17 situations better than 89%
Inferno11
45% -
0.72 -
76.7 -
0.98-
43% of 28 duels -
50% of 4 situations -
Nuke9
22% -
0.67 -
73.5 -
1.07-
50% of 14 duels -
67% of 3 situations -
Cache5
60% -
0.66 -
72.3 -
0.85-
73% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How IREKKUD plays

Across 193 matches IREKKUD averages K/R 0.76 and ADR 81.7; the rating across the 144 rated matches is 1.08. Biggest strength: Rating at 1.08, better than 78% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 16.9 kills per match with 42% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 62 of 144 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 144 matches with detailed stats: 19 4Ks and 6 aces. Best month by rating: September 2026 at 1.14. IREKKUD loses the most ELO on Mirage (−4 ELO, win rate 55%). Things go best on Ancient (+114 ELO, win rate 33%). From match no. 5 of the day on, things go best: 53% win rate, +28 ELO. Improved over the last three months: K/R +0.05, ADR +4.5, Win rate +8 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 72 matches, win rate 54%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.