IQ_milloner

Russia
On FACEIT since 2025 86 matches tracked 43 matches in 30 days
Last updated:

How does IQ_milloner play?

Rating 0.88 K/R 0.65 ADR 73.6 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 38%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 47%−3 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 79%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.86−0.11 · Ø 0.97 better than 15%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (12.8%).

2K rounds 10.2%−2.6 pp · Ø 12.8% better than 5%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 64%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 4x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 6%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 24%
Enemies flashed per round 0.19−0.05 · Ø 0.24 better than 36%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
Whether IQ_milloner is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.67
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.71.

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −104 ELO
31 matches · 42% win rate
On Mirage −43 ELO
33 matches · 45% win rate
Between 6:00 and 12:00 −91 ELO, win rate 43%

IQ_milloner loses the most ELO in match 1 of the day: −104 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 1.89 · Nuke

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 35%
0.62 better than 13%
72.8 better than 24%
0.85 better than 12%
42% of 143 duels better than 16%
60% of 20 situations better than 93%
Dust 223
43% better than 26%
0.64 better than 20%
72.6 better than 20%
0.86 better than 14%
48% of 118 duels better than 44%
43% of 7 situations better than 65%
Anubis11
64% -
0.73 -
80.4 -
1.00-
59% of 69 duels -
50% of 8 situations -
Nuke7
71% -
0.73 -
74.3 -
1.02-
53% of 34 duels -
67% of 3 situations -
Ancient6
0% -
0.60 -
72.0 -
0.77-
55% of 31 duels -
0% of 5 situations -
Cache3
67% -
0.72 -
74.2 -
0.93-
36% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IQ_milloner plays

Across 86 matches IQ_milloner averages K/R 0.65, ADR 73.6 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 43%, better than 79% of level 5 players. Most room to improve: Utility hit rate at 25%, better than only 6% of level 5 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 24 of 86 matches the rating was 1.10 or higher (28%), in 48 it was below 0.90. In 66 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. IQ_milloner loses the most ELO in match 1 of the day (−104 ELO, win rate 42%). Things go best in match 2 of the day (+37 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +37 ELO. Last 30 days: 43 matches, win rate 44%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.