IPHONE52

USA
192 matches tracked 39 matches in 30 days
ELO ▲ 104
2,830
30-day peak: 2,841
Rank NA ▼ 3 places
#477
USA #252 in USA
30 days · prev. #474 · best #465
Last updated:

How does IPHONE52 play?

Rating 1.10 (from 144 matches) K/R 0.73 ADR 78.4 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 2.6
Knife kills 9 in 192 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 42%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 14x 4K, 3 aces in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 80%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 87%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ELO +123
= Stayed the same
Rating at 1.09, ADR at 79.0
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
55 matches · 62% win rate
From match 5 of the day +8 ELO
24 matches · 54% win rate
Between 6:00 and 12:00 +75 ELO, win rate 56%
On Fridays +43 ELO, win rate 52%

IPHONE52 loses the most ELO on Dust 2: −90 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.83 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
58% better than 71%
0.69 better than 20%
74.8 better than 16%
1.07 better than 55%
56% of 171 duels better than 72%
37% of 43 situations better than 44%
Dust 255
62% better than 81%
0.75 right on the average
80.5 better than 43%
1.13 better than 72%
60% of 108 duels better than 87%
46% of 24 situations better than 72%
Anubis25
68% better than 90%
0.75 right on the average
81.0 better than 47%
1.15 better than 79%
65% of 60 duels better than 97%
40% of 15 situations better than 54%
Ancient20
60% better than 72%
0.79 better than 66%
85.9 better than 68%
1.13 better than 74%
54% of 54 duels better than 61%
38% of 24 situations right on the average
Cache5
40% -
0.68 -
69.0 -
1.03-
58% of 19 duels -
0% of 5 situations -
Inferno4
75% -
0.79 -
84.4 -
1.23-
45% of 11 duels -
-
Nuke3
67% -
0.80 -
85.6 -
1.10-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IPHONE52 plays

Across 192 matches IPHONE52 averages K/R 0.73 and ADR 78.4; the rating across the 144 rated matches is 1.10. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 71 of 144 matches the rating was 1.10 or higher (49%), in 42 it was below 0.90. In 111 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. IPHONE52 loses the most ELO on Dust 2 (−90 ELO, win rate 62%). Things go best on Mirage (+221 ELO, win rate 58%). Improved over the last three months: K/R +0.06, ELO +123. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: Rating at 1.09, ADR at 79.0. Last 30 days: 39 matches, win rate 56%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.