ING1M4S1

GL
On FACEIT since 2024 244 matches tracked 68 matches in 30 days
Last updated:

How does ING1M4S1 play?

Rating 0.93 K/R 0.68 ADR 75.9 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 29%
Opening duels won 47%−1 pp · Ø 48% better than 46%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 46%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so clearly below the average (42%).

Headshot rate 37%−5 pp · Ø 42% better than 25%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 0.91−0.02 · Ø 0.93 better than 48%
Pistol kills per match 2.0
Knife kills 9 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so slightly above the average (12.3%).

2K rounds 13.2%+0.9 pp · Ø 12.3% better than 75%
3K rounds 3.2%−0.4 pp · Ø 3.6% better than 42%
MVPs per match 1.8−0.2 · Ø 2.0 better than 29%
4Ks and aces 22x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.4).

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 5.3+1.9 · Ø 3.4 better than 80%
Enemies flashed per round 0.20−0.03 · Ø 0.23 better than 44%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 0.94, ADR at 77.0, Headshots at 37%, Win rate at 46%, ELO at 811
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.65). Right on the average (0.69).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −105 ELO
37 matches · 41% win rate
In match 3 of the day −61 ELO
40 matches · 38% win rate
Between 12:00 and 18:00 −23 ELO, win rate 40%
On Fridays −25 ELO, win rate 38%

ING1M4S1 loses the most ELO on Inferno: −105 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 33 · Nuke
  3. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
46% better than 38%
0.67 better than 43%
75.0 better than 43%
0.92 better than 42%
46% of 255 duels better than 38%
31% of 45 situations better than 37%
Mirage53
42% better than 26%
0.67 better than 41%
73.3 better than 35%
0.94 right on the average
50% of 189 duels better than 63%
44% of 41 situations better than 69%
Anubis39
49% better than 43%
0.69 better than 57%
80.3 better than 77%
0.94 better than 55%
43% of 154 duels better than 23%
40% of 20 situations better than 61%
Inferno37
41% better than 23%
0.64 better than 43%
74.6 better than 49%
0.84 better than 26%
40% of 124 duels better than 16%
40% of 15 situations better than 57%
Ancient36
53% better than 61%
0.69 better than 58%
77.1 better than 59%
0.93 better than 56%
47% of 87 duels right on the average
38% of 26 situations better than 53%
Nuke13
69% -
0.81 -
83.4 -
1.11-
66% of 32 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ING1M4S1 plays

Across 244 matches ING1M4S1 averages K/R 0.68, ADR 75.9 and a rating of 0.93. Biggest strength: Utility damage per round at 5.3, better than 80% of level 3 players. Most room to improve: Headshot rate at 37%, better than only 25% of level 3 players. Averages 14.8 kills per match with 37% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 66 of 244 matches the rating was 1.10 or higher (27%), in 125 it was below 0.90. In 144 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. ING1M4S1 loses the most ELO on Inferno (−105 ELO, win rate 41%). Things go best on Ancient (+31 ELO, win rate 53%). Match no. 1 of the day goes best: 63% win rate, +9 ELO. Improved over the last three months: K/R +0.04. Unchanged in recent months: Rating at 0.94, ADR at 77.0, Headshots at 37%, Win rate at 46%, ELO at 811. Last 30 days: 68 matches, win rate 49%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.