IM-BOT
Name history of IM-BOT
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.02 K/D and so just below the average (1.04).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.12. Last 3 months: 1.00 (at the start 1.12). Slightly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 82.4. Last 3 months: 76.2 (at the start 82.4). Slightly below the average (81.1).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 50% (at the start 54%). Just below the average (51%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 52% (at the start 65%). Slightly above the average (50%).
Best month: August 2026 with 2,724. Last 3 months unchanged at 2,604.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 364 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
IM-BOT loses the most ELO in match 3 of the day: −226 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.38 · Ancient
- Longest win streak: 12 wins in a row · Anubis
Maps in detail
from the last 364 matchesCompared with players on the same level who have at least 15 matches on the map.
How IM-BOT plays
Across 364 matches IM-BOT averages K/R 0.73, ADR 77.2 and a rating of 1.02. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 142 of 364 matches the rating was 1.10 or higher (39%), in 133 it was below 0.90. In 285 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. IM-BOT loses the most ELO in match 3 of the day (−226 ELO, win rate 47%). Things go best on Mirage (+250 ELO, win rate 60%). Match no. 2 of the day goes best: 71% win rate, +56 ELO. Got weaker: K/R −0.07, Rating −0.12, ADR −6.2, Headshots −4 pp, Win rate −13 pp. Unchanged in recent months: ELO at 2,604. Last 30 days: 106 matches, win rate 54%, net ELO −100.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.