ILoveMyWife

Japan
187 matches tracked 40 matches in 30 days
Last updated:

How does ILoveMyWife play?

Rating 1.13 (from 166 matches) K/R 0.81 ADR 90.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
AWPerEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 5%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 1.14+0.11 · Ø 1.03 better than 93%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 88%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 93%
4Ks and aces 34x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 35%
▼ Got worse
K/R −0.06, ADR −9.3, Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
37 matches · 43% win rate
From match 5 of the day −13 ELO
59 matches · 42% win rate
On Saturdays −56 ELO, win rate 35%

ILoveMyWife loses the most ELO on Mirage: −51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.22 · Anubis
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
48% better than 39%
0.80 better than 88%
91.0 better than 94%
1.13 better than 90%
57% of 321 duels better than 87%
43% of 35 situations better than 63%
Anubis39
56% better than 73%
0.84 better than 94%
91.5 better than 95%
1.18 better than 95%
56% of 252 duels better than 78%
39% of 31 situations better than 54%
Mirage37
43% better than 24%
0.78 better than 77%
87.3 better than 86%
1.01 better than 53%
54% of 179 duels better than 72%
21% of 19 situations better than 10%
Ancient23
61% better than 84%
0.89 better than 98%
94.7 better than 98%
1.23 better than 98%
57% of 122 duels better than 88%
55% of 11 situations better than 88%
Inferno15
47% better than 37%
0.75 better than 71%
84.4 better than 78%
1.03 better than 66%
48% of 96 duels better than 37%
25% of 8 situations better than 21%
Nuke3
33% -
0.97 -
107.3 -
1.38-
52% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ILoveMyWife plays

Across 187 matches ILoveMyWife averages K/R 0.81 and ADR 90.6; the rating across the 166 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 90.6, better than 96% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 5% of level 7 players. Averages 18.0 kills per match with 35% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 80 of 166 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 155 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. ILoveMyWife loses the most ELO on Mirage (−51 ELO, win rate 43%). Things go best on Ancient (+67 ELO, win rate 61%). Match no. 4 of the day goes best: 56% win rate, +10 ELO. Got weaker: K/R −0.06, ADR −9.3, Win rate −3 pp. Unchanged in recent months: Headshots at 35%. Last 30 days: 40 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.