ILYA_BEPE3IH

Russia
On FACEIT since 2024 219 matches tracked 68 matches in 30 days
ELO ▼ 131
2,461
30-day peak: 2,666
Rank EU
#60,268
Russia #17,168 in Russia
Last updated:

How does ILYA_BEPE3IH play?

Rating 1.03 (from 169 matches) K/R 0.73 ADR 79.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.0
Zeus kills1 in 219 matches
Knife kills 10 in 219 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 22x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, ADR +7.8, Win rate +9 pp, ELO +518
= Stayed the same
Headshots at 57%
▼ Got worse
Rating −0.13

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −134 ELO
50 matches · 40% win rate
On Mirage −3 ELO
72 matches · 51% win rate
Between 12:00 and 18:00 −3 ELO, win rate 46%
On Sundays −1 ELO, win rate 43%

ILYA_BEPE3IH loses the most ELO on Dust 2: −134 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 46%
0.73 better than 42%
80.0 better than 44%
1.01 better than 41%
55% of 229 duels better than 71%
29% of 35 situations better than 24%
Dust 250
40% better than 13%
0.69 better than 25%
74.8 better than 19%
0.99 better than 33%
46% of 152 duels better than 23%
32% of 19 situations better than 33%
Ancient37
49% better than 38%
0.69 better than 23%
75.8 better than 22%
0.97 better than 27%
45% of 138 duels better than 16%
41% of 32 situations better than 57%
Anubis28
61% better than 78%
0.80 better than 73%
87.0 better than 76%
1.17 better than 83%
51% of 93 duels better than 47%
50% of 14 situations better than 75%
Nuke12
50% -
0.87 -
88.8 -
1.23-
52% of 33 duels -
38% of 13 situations -
Cache11
73% -
0.73 -
77.3 -
1.08-
50% of 38 duels -
50% of 10 situations -
Inferno7
57% -
0.65 -
73.0 -
0.97-
40% of 25 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ILYA_BEPE3IH plays

Across 219 matches ILYA_BEPE3IH averages K/R 0.73 and ADR 79.0; the rating across the 169 rated matches is 1.03. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 57% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 65 of 169 matches the rating was 1.10 or higher (38%), in 58 it was below 0.90. In 167 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. ILYA_BEPE3IH loses the most ELO on Dust 2 (−134 ELO, win rate 40%). Things go best on Anubis (+54 ELO, win rate 61%). Match no. 4 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: K/R +0.09, ADR +7.8, Win rate +9 pp, ELO +518. Got weaker: Rating −0.13. Unchanged in recent months: Headshots at 57%. Last 30 days: 68 matches, win rate 51%, net ELO −139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.