ILUXA_AKTEP

China
On FACEIT since 2025 163 matches tracked 48 matches in 30 days
ELO ▲ 70
2,117
30-day peak: 2,117
Rank EU
#172,636
China #2,428 in China
Last updated:

How does ILUXA_AKTEP play?

Rating 1.00 K/R 0.70 ADR 73.1 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.5
Knife kills 5 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 19x 4K, 2 aces in 117 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +507
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 73.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
22 matches · 32% win rate
In match 3 of the day ±0 ELO
25 matches · 32% win rate
Between 0:00 and 6:00 +14 ELO, win rate 38%
On Tuesdays +7 ELO, win rate 35%

ILUXA_AKTEP loses the most ELO on Nuke: −30 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 2.48 · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 40%
0.68 better than 24%
71.8 better than 11%
0.97 better than 31%
48% of 275 duels better than 34%
39% of 41 situations better than 52%
Anubis36
50% better than 43%
0.78 better than 71%
79.1 better than 39%
1.12 better than 80%
58% of 151 duels better than 85%
44% of 18 situations better than 69%
Nuke22
32% better than 2%
0.75 better than 46%
75.5 better than 17%
1.05 better than 48%
43% of 106 duels better than 10%
47% of 30 situations better than 68%
Ancient15
60% better than 77%
0.72 better than 38%
77.1 better than 26%
0.99 better than 35%
56% of 90 duels better than 75%
58% of 12 situations better than 90%
Dust 210
40% -
0.67 -
69.6 -
0.94-
54% of 35 duels -
63% of 8 situations -
Inferno10
30% -
0.45 -
53.3 -
0.65-
30% of 33 duels -
25% of 4 situations -
Cache4
50% -
0.59 -
59.5 -
0.90-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ILUXA_AKTEP plays

Across 163 matches ILUXA_AKTEP averages K/R 0.70, ADR 73.1 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 59 of 163 matches the rating was 1.10 or higher (36%), in 71 it was below 0.90. In 117 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. ILUXA_AKTEP loses the most ELO on Nuke (−30 ELO, win rate 32%). Things go best on Anubis (+22 ELO, win rate 50%). Match no. 1 of the day goes best: 52% win rate, −45 ELO. Improved over the last three months: Win rate +9 pp, ELO +507. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 73.2. Last 30 days: 48 matches, win rate 48%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.