ILOVEMYEX-

United Kingdom
On FACEIT since 2022 161 matches tracked 41 matches in 30 days
Last updated:

How does ILOVEMYEX- play?

Rating 0.98 (from 135 matches) K/R 0.67 ADR 71.7 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 27%+17 pp · Ø 10% better than 94%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.9
Knife kills 5 in 161 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 59%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 9x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.12, Rating +0.09, ADR +11.4, Headshots +9 pp
= Stayed the same
Win rate at 44%
▼ Got worse
ELO −232

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.62). Just above the average (0.73).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
58 matches · 47% win rate
On Dust 2 −21 ELO
27 matches · 37% win rate
Between 6:00 and 12:00 −30 ELO, win rate 32%
On Saturdays +31 ELO, win rate 35%

ILOVEMYEX- loses the most ELO on Mirage: −36 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.90 · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 36%
0.64 better than 11%
67.9 better than 4%
0.89 better than 11%
46% of 221 duels better than 24%
28% of 36 situations better than 21%
Dust 227
37% better than 10%
0.65 better than 14%
71.0 better than 9%
0.97 better than 32%
47% of 104 duels better than 30%
44% of 16 situations better than 70%
Ancient25
32% better than 4%
0.63 better than 7%
73.3 better than 13%
0.99 better than 42%
49% of 86 duels better than 39%
33% of 12 situations better than 40%
Anubis22
59% better than 76%
0.74 right on the average
73.6 better than 15%
1.07 better than 69%
66% of 104 duels better than 99%
29% of 14 situations better than 28%
Inferno11
55% -
0.77 -
79.4 -
1.08-
58% of 43 duels -
17% of 6 situations -
Nuke11
36% -
0.76 -
74.6 -
1.05-
50% of 52 duels -
43% of 7 situations -
Cache4
25% -
0.85 -
96.7 -
1.15-
67% of 15 duels -
33% of 6 situations -
Overpass3
0% -
0.45 -
54.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ILOVEMYEX- plays

Across 161 matches ILOVEMYEX- averages K/R 0.67 and ADR 71.7; the rating across the 135 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 71.7, better than only 7% of level 9 players. Averages 14.5 kills per match with 39% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 42 of 135 matches the rating was 1.10 or higher (31%), in 57 it was below 0.90. In 68 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. ILOVEMYEX- loses the most ELO on Mirage (−36 ELO, win rate 47%). Things go best on Anubis (+54 ELO, win rate 59%). Match no. 4 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.12, Rating +0.09, ADR +11.4, Headshots +9 pp. Got weaker: ELO −232. Unchanged in recent months: Win rate at 44%. Last 30 days: 41 matches, win rate 39%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.